Most appreciated guys, thanks ![]()
MunCH
hope I don’t come off sounding like tooo much of a fanboy but this program rocks!
transparent wireframe is awesome
Yeah, but I want to map it to a key that brings up a minislider and I don’t think it can do that yet.
-Greg
I am just trying to use it like the topology brush in Silo…but i dont seem to get any polygons out of using it? Am i totally wrong on the idea of this brush?? JUst want to know what is it used for and how u use it efficiently for character modeling. I already looked for it on the Luxology site to see if there is anything on it, but i haven’t found anything…
If any of you ever tried this tool, please let me know how u used it and what it does…
thanks ahead…
didn’t check 102 update but i got q. any chance in future update modo support new lw 8.2 UV map options (subp uv)
hi! im sure if you reread your post you’ll see you can be a bit more polite to potential customers. keep up the good work and try to be a bit more complete and less dry to requests people have. after all, thats what you are doing here, right?
just a small dry harsh reply that stood out while reading this thread. nothing personal.
keep it up.
any chance a linux port is in the pipes for a soonish release guys? Waiting with baited breath:D
MunCH
Eh? It was a clear reply to a simple question! I don’t think it was short or dry. I’m just playing with the 102 release now and it’s mucho good, thanks Lux!
Griffon is an engineer (and a crack Unreal assassin) so he’s very busy. We encourage our engineers to get out on the forums and read what people are saying about modo so we can be directly in touch with the community. Sometimes short responses just mean really busy people. As you can see from my long post, Im quite lazy.
BP
I would say that a short concise response is hopefully how you luxology folk write you’re code, short and to the point, much better than a grunting animal noise:D
Aaaaiiigghh
MunCH
LOL, I don’t think so, I don’t think so…:buttrock:
Thanks Lux for the great application!
Cheers.
I think it’s way cool you guys hang out on CGTalk. Any chance of seeing some of your models Brad? Is there a link you can post? Do any other members of the Lux engineering team have meshes posted on the web?
Smug is the word that comes to mind, and I’m not referring to the crew at Lux. :shrug:
Downloading update now… Glad to get it. ![]()
kinda dissapointed in the new loop slice.
1/2 the time it doesnt work correctly when i work with the tool from selected edges. works nice in poly mode, but in edge mode it breaks down big time. sometimes itll split many of the edges i selected but it wont make complete loops… because it might not connect 2 or 3 of the edges together. hard to imagine this kind of problem made it out.
I can’t find any case that it doesn’t work, as long as you selected all of the edges in the loop, in order. Edges work slightly differently than poly’s in that way
AW, maybe you need to join the beta testing team? ;)
It doesnt work in Symmetry mode also. Make a unit cube, set symmetry to X, select all edges and run the connect command(sliced selected). Virtual Mirror is looking mighty nice right about now.
Dion, check your email :) and i really suggest you try to get AW on Modo beta testing team, he has extensive experience in Mirai and Clay, that would really benefit Modo workflow in many ways. These are the "little" things that needs to be worked out.
BTW, is it me, or is it when you 2D/3D selection in shade and wireframe mode is reversed? you guys should standardized it for both views.
best regard,
Yeah, this is one I wasn’t too thrilled with, because you have to select in ORDER for this option to work, but in poly mode that is not the case. It also doesn’t play nice even with correct order selection while in symmetry mode. I reported this problem to Luxology but got a response back that it works fine and doesn’t need to be fixed. However, Luxology should fix this to work properly regardless of order selection, much in the way it is for almost all other modelers that support a edge cut-type tool. This tool should work consistently in both edge and poly mode regardless of whether they are fundamentally different in Modo.
Cheers,