modo 102 Now Available


#11

:applause:
woooo!!! downloading now…


#12

guys, is there any way to make the viewport cameras act independantly, if I’m in mod_quad mode and I zoom in the perspective viewport or pan in the left viewport the other 3 open viewports move around like they arent independant camera views, is there a way to disable this??

Thanks

MunCH


#13

In the viewport properties turn on independent zoom, center, etc…


#14

It’s in the properties settings for the viewport. You can make them independant.

-Eric


#15

Most appreciated guys, thanks :thumbsup:

MunCH


#16

Owwwwwwwwwwwwwwwned


#17

hope I don’t come off sounding like tooo much of a fanboy but this program rocks!

transparent wireframe is awesome


#18

Yeah, but I want to map it to a key that brings up a minislider and I don’t think it can do that yet.

-Greg


#19

I am just trying to use it like the topology brush in Silo…but i dont seem to get any polygons out of using it? Am i totally wrong on the idea of this brush?? JUst want to know what is it used for and how u use it efficiently for character modeling. I already looked for it on the Luxology site to see if there is anything on it, but i haven’t found anything…

If any of you ever tried this tool, please let me know how u used it and what it does…

thanks ahead…


#20

didn’t check 102 update but i got q. any chance in future update modo support new lw 8.2 UV map options (subp uv)


#21

Many thanks to Luxology!!!

Philippe
http://www.philipperaimbault.com/


#22

hi! im sure if you reread your post you’ll see you can be a bit more polite to potential customers. keep up the good work and try to be a bit more complete and less dry to requests people have. after all, thats what you are doing here, right?
just a small dry harsh reply that stood out while reading this thread. nothing personal.
keep it up.


#23

any chance a linux port is in the pipes for a soonish release guys? Waiting with baited breath:D

MunCH


#24

Eh? It was a clear reply to a simple question! I don’t think it was short or dry. I’m just playing with the 102 release now and it’s mucho good, thanks Lux!


#25

Griffon is an engineer (and a crack Unreal assassin) so he’s very busy. We encourage our engineers to get out on the forums and read what people are saying about modo so we can be directly in touch with the community. Sometimes short responses just mean really busy people. As you can see from my long post, Im quite lazy.

BP


#26

I would say that a short concise response is hopefully how you luxology folk write you’re code, short and to the point, much better than a grunting animal noise:D

Aaaaiiigghh

MunCH


#27

LOL, I don’t think so, I don’t think so…:buttrock:
Thanks Lux for the great application!

Cheers.


#28

I think it’s way cool you guys hang out on CGTalk. Any chance of seeing some of your models Brad? Is there a link you can post? Do any other members of the Lux engineering team have meshes posted on the web?


#29

Eric and I both have example models posted on the WIP pages here…


#30

Smug is the word that comes to mind, and I’m not referring to the crew at Lux. :shrug:

Downloading update now… Glad to get it. :thumbsup: