Modelling Heads


#241

face profile:


#242

spline front:

please excuse the distortion is this pic. My scanner wont work at the moment so i took them with my web cam quickly. I must have help the paper bent…:slight_smile:


#243

finally spline profile:

please excuse how small the pics are…and how crap :slight_smile:


#244

those pics should work fine.
I used to draw the splines in too when I was first figuring them out. Just make sure things line up properly between the front and side views. :slight_smile:


#245

Hi Berilac,
If you are going to draw your reference or even use photos you need to make sure that the facial landmarks match up betweent the front and side views. The nose line, mouth line, eyeline etc should match up as best you can. If not you can still use one view to get the shape you want and the other to give you a rough idea how far out a point should be.

Also, youll find that what you drew may not be correct proportions. If you find that this is the case you can correct the splines to match proper proportions. Things that work in 2D dont always work in 3D.

If you want to you can download the spline cage I made from your reference HERE

The top image is your reference showing the projection lines of things that should match up.

The middle pic is the basic cage mostly adjusted to match your background image.

The last pic is the spline cage adjusted to more standard proportions but more or less within the confines of your drawing.
Hope it helps! :slight_smile:


#246

Yeah, I can’t wait to take larry’s courses in the summer!

YOU HEARD ME LARRY!


#247

Cool Andrew,
I hear ya man! :wink:


#248

Dude, Larry! That’s very cool. :bowdown: Sorry for the late reply. I’ve been out a lot recently.

Thanks alot for the help, very useful. In the time I’ve been gone, I actually tried this myself anyway. On realising a lot was out of place, I began to follow one more than the other and began to correct some proportional issues. I used the ref image of a Newtek woman you posted a few pages ago to try and adapt my spline cage.

You see, I’ve never done this before, apart from your lizard tutorial. Certainly never tried a person before. I have linked a couple of images to show where I’m at. What do you reckon? This is about 6 hours work I think, maybe more…which i suppose is a lot for just this. Oh well. :slight_smile:

Thanks agina, Larry. Can’t wait till I can afford your cd’s!


#249

Hey, nice job!
The only thing I would change is the poly density.
What resolution is each patch set to?


#250

Thanks Larry! I also noticed that the patch density is a bit much! Each patch was set to roughly 4x4 on average. The only reason I did this was so that all would match up, and only because I wanted them to follow the nose curvature. I’m not very good at patching and think before i give it another go I need to work on the splines and learn more about how to go about patching…any ideas??? :slight_smile:


#251

I would patch 2x2. Dont worry about whether the polys match the curvature perfectly at this point. The idea is that the splines are used to layout the basic form and flow of your polys.
Turn on subpatches and use the splines as a reference to tweak your subpatch cage.
When you turn SubDs on for your poly object its going to shrink slightly. I typically do a small SMOOTH SCALE to puff it back out. Then I use the splines as a guide to tweak the shape further.
After that you can start detailing. :slight_smile:


#252

Cheers again Larry! I’ll give it a go momentarilly and see how it goes!

Also, could you possibly help me out as to how I can better structure the lips and bottom of the nose so I can patch them effectivley. The Nose underside is currently only three interwoven splines…

As well, i use a copy of my spline cage to actually patch from. reason being is that a few splines i have to split and then smooth over to be able to patch. Will this be ok?? I think it was only the three eye loops, i had to cut in half…


#253

WOO!

GO THIS THREAD!


#254

I wouldnt worry about the triangle at the nose. I usually patch it at 2x2 there . I also pick the 2 splines that intersect at the corner fo the nostril first. That will create two triangles in that corner which I merge into a quad.
For the eyes and mouth I usually build those with the extender plugin…actually FIs Extender plugin. Like I said, I dont use splines for detailing. There are better ways/tools for that.


#255

Cheers Larry. Will post some updates tomorrow evening after college I hope!


#256

Hey, I loved this thread, I have learned so much, but one question I do have is how would I attach the ears spline cage to the head’s spline cage…???

And also when do you start a body spline cage…??

Peace and Modeling


#257

Holy crap, I agree, what a thread… go, go!!!

Thought I would post my first head model from Larry’s courseware…

Thanks Larry, your courses rock!!! Shaved months off my learning!!

Some incremental updates below…


#258

Right on Wes!

Looks great!

Yea, it’s a pretty good thread, it’s come a long way!


#259

Originally posted by HaloAnimator
[B]Hey, I loved this thread, I have learned so much, but one question I do have is how would I attach the ears spline cage to the head’s spline cage…???

And also when do you start a body spline cage…??

Peace and Modeling [/B]

The head Wes is building is not splines. Its polys with SubDs turned on. He could build this with splines which he will get to when he reaches that part fo the course.
Ears can be smooth shifted and grown from the head geometry or built separately and welded in. Building anything other then a basic ear out of splines is a huge pain and a waste of time IMO. :slight_smile: There are just easier ways to build them.


#260

Wes is using LW 8. that is why the edges are black

Lucky guy.

The model is looking good Wes,