I guess I am not coming across the way I intended to on this thread. What I mean to say is that sure use whatever method allows you to get the job done. I am not saying one method is the only method either. Intitally I was modeling point by point, really not having fun with it and wanting nothing to do with 3D modeling. Until Taron showed me how he approaches modeling. Now when I model in this way,I feel like I am sculpting clay. He doesn’t get caught up in the fancy terminology (edge loops) or worry at all. When it comes to building for animation, its functionality (what does this character need to do). If you model something that follows the muscles of the face, it might not necessarily be the greatest candidate for animation.

This example I have used before. Its not necessarily complete. Chris did not have time to model indications of the muscles in the neck. It was more of study on facial aniamtion. It animates fairely well and it doesn’t necessarily need to follow the form.
hr>You certainly could model that point by point.>
It would be very difficult to model anything like that point by point mainly because its construction isn’t in a linear fashion. Meaning its not built upon straight out concetric loops. When you beging to spin quads, your surface has entirely different tension then if you were to model out concentrically. Also most point by point models I have seen are very uniform in structure. Meaning its one consistent level of detail throughout the model. In some cases I have seen too much detail in one area and not enough detail for animation in others.
Ziah>This model was done fairely quickly so I didn’t have a great deal of time to look at my Netter book. The STL hooks into the collar bone, I could fix it when I put it through Zbrush.
Roux> I guess my advice to you is this: really understand what a female face is doing in 3D space. Study it by simply observing. Then step into the ring with Lightwave beging to realize what you need. As far as topology goes. Don’t worry about it until you fully understand what it is you are trying to create.
ANother suggestion is to learn a little bit about anatomy. The book I was told about the Atlas of World Anatomy by Frank Netter. Know what sits under the skin. That would better help you indicate things like bone and fatty tissue.










