Since a lot of us are not that rich [probably students and freelancers and maybe hobby-ists], we rely on free applications for our workflow.
Now, I am trying to model hair using wings3d using this method:
http://mr2k.3dvf.com/tutorials/max/polygones/joan_of_arc/part03/part03_cheveux01.htm
And it is extremely difficult to follow with it. This is because edge extrudes cause in poly’s on the sides of that extrusion. and ofcourse face extrusion and then…aargh…too frustrating.
Basically, I wanted a stahlberg quality to my hair. Or hell, maybe even make it look like real hair [I know, I know…I have to use alpha’s and whatnot to the poly-groups so each of them have different attributes so it ends up looking like real hair.] but that is where I am having problem with.
I am modelling a female head so the hair is obviously long [atleast compared to the hair that most guys have]. So, what would be the best way to approach this?