Hello I’m an art student in training and I have just started getting my head around ZBrush
but before I realized that ZBrush is the new base modelling tool I had already modelled a base mesh in Maya. The problem i’m faced with at the moment is that i have been trying to sculpt around this base mesh but it is laggy and the brushes don’t behave correctly when i use dynamesh it would add more subdivisions while taking the shape of my original maya low poly model,. Is there any way i can make my current model more sculpt friendly while keeping the topography? or do i have to scramble it and start over? thank you for taking time to stop by if you have any other workflow tips or critique it would be greatly appreciated.
