Say you are extruding fingernails from fingers, for example.
So you have some polys selected where each nail is going to come out. And you can smooth-shift them all out in the desired direction at that point.
But now it gets complicated. The nails are different sizes, different shapes, at different angles (finger vs. thumb, for example). Is there a tool or technique that would allow me to work on all the nails simultaneously but keeping the point manipulation local to the nail, not to ALL of the nails?
For example, if I Stretch one nail to make it narrower, to have ALL the selected nails narrow as well? (Not have them all pull in toward the highlighted nail?) I think Smooth Scale does this, but on all axies at the same time. What if I only want the nail narrowed?
Or, if I select the middle points on top of the nail and move them up (to give the nail that rounded top), could ALL the middle points of all the nails move along in the proper direction at the same time? Without having to drag them all in different directions?
Sorry to be so long-winded, I just wanted to be sure I am framing the question clearly enough.
Thanks for answering.