Originally posted by Leftover
Spin quads - very useful tool for controlling polygon flow for subD modelling.
Valid tool, I used it a lot when I worked in LW, however after working with XSI for some time I don’t miss it, I find deleting the edge and redrawing it with add edge tool to have more control, and it’s a neglegable time difference
Fast Mirror tool along custom axis with just one click.
Yeah that would be nice, so Ctrl+D and scale -1 in desired axis doesn’t cut it for ya.
Array tools that automatically build arrays with controlled jitter
I’ve had no quarrels with “Duplicate multiple” in XSI for array functionality, but I am interested in the jitter I can see that being useful for a lot of things than just an array. The fact of the matter is I really use arrays all that much, even when I was using lightwave or other programs.
Extruding in XSI doesn’t cap one side, you have to cap it manually
(you limited to curves to poly for that kind of task).
Not sure really what your talking about here, could you please elaborate!
Extruding and beveling is not interactive… though it’s not big deal in old versions of lw they weren’t interactive too.
I had the same notion when I first started working with XSI, But then I realized how much I didn’t like it when LW would seperate two functions based on the Vert and Horizontal movement of the mouse, that never caught on with me, I prefer “shift+d” and use your X,C,V translation tools to set your bevel I feel it gives your more control rather than using the H and V movements of a mouse.
Beveling with curve pofile works with Curves ro Poly ony for some reason.
Yes a curve profile bevel is need, I do want this in XSI.
Decent “Smooth shift”… XSI has only Push deformer and duplicating polys and moving them with “Deform local components independedly” which is far not a same… Say you modeled a shirt or any other cloth and you want to give it a thickness… with smooth shift it’s a deal of few clicks… or even one click if you write simple script. In XSI with methods listed above some polys behave quite unpredictable.
You got me confused one this one, to my knowledge, extrude components (shift+d in a component mode) is the equivelent to Smooth shift. Why you would want to use the Push deformer is beyond me. Your not saying your modeling the inside of the shirt are ya? Cause that is a big No No if your planning on putting cloth dynamics because your shirt will turn into a bag. But I’ll have to go back to LW to get an idea of what you mean.
projecting polygons on geometry (Stencil)… in XSI you have to do it manually… you can only project curve and use it as modeling aid… you even cant “nurbs to mesh” trims. say you want to have extruded and beveled text on sphere or any other curved surface and then turn it subD…
These are cool tools and I do agree with you that there presence should be incorporated with XSI. The Drill tool was a personal fav of mine when working in LW.
Knife tool for cuts geometry with one mouse move… in Xsi you have to click each edge with split poly tool… what if geometry is really complex?
Don’t use the split polygon tool, the split edge and middle click is a closer approximation to the Knife tool. But I do miss the knife tool, subdivide edge and split edge do a similar job, but you have no angle control. Both act more like the band saw tool than the knife tool. I made a suggestion on the xsi4 wishlist thread that XSI needs this and maybe a knife tool that actually allows some curve rather than just a linear cutting plane.
No matter, I do see your point LW shines because a lot of it’s tool are designed to strip out any popup windows or anything a that would pull the artist out of his or her zone, and it is that what makes LW faster in my opinion. XSI is making strides to achieve the same goal, you can now set it in your preferences to not have the dialog boxes pop up, rather have them on call much like the ‘n’ key in LW.
I’ll go out on a limb here but in my opinion XSI and LW are the best modelling packages hands down. Some would argue that MAX and Houdini have more or better tools (Houdini maybe, but Max? don’t know why someone said that ) anyways irreguardless of How many tools their are in the package, or if they are completely parametric, the key to it all is Workflow. You know that Both Newtek and Softimage had the artists in mind when designing the user interface. The other programs seemed to be geared more towards the technically inclined venue of Computer graphics. I saw the interface of Houdini for the first time at school, and I don’t see how anyone can work in that type of environment, so cluttered and confusing. Max and Maya share the same cumbersome interface. LW and XSI are different clean and methodic layouts, you never feel like your on a scavenger hunt when looking for a specific tool, that is why I think the reign over other packages, as far which is a better modeller, as jesus said in south park, “I’m not touch that with a ten foot pole” they are both good.