Modeling help


#1

I’m trying to model this sort of organic shape, a lab analyzer(see object on left in photo below). Does this really boil down to pushing points to get the shape?

Looking for some suggestions as to how to approach this.

I suppose some people would approach this the same way as car modeling – creating polys point by point in a symmetry object?

TIA.


#2

that seems like a pretty simple shape just box model it and make some inner extrusion/bevels for the lines.

unless it has to be animated.


#3

jep, shouldnt be too hard to model :slight_smile:


#4

JIII, yes it needs to be animatable.

The top above the horizontal line opens up with a hinge on the back to reveal mechanics.

Polys instead of box modeling to animate?


#5

I’d model that with loft nurbs–possibly converting to polys for further refinement.


#6

I’d agree with box modeling, it may have an more organic shape but doesn’t need to move organically (meaning the mesh doesn’t need to stretch) by the sound of things.


#7

Thanks all.

I like Adam’s suggestion the best so I’ll try that first.

I’ll post the WIP here…


#8

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