Wasn’t sure where to post this, and this is my first post… i’ve been pulling my hair out over it.
I have an animated short i made in Motionbuilder using mocap software and imported into 3dsmax, when i imported it in, it replaced the max biped with ‘dummy’ nodes, which i can still move around like bones but they are really just a chain of linked objects so i can’t keyframe them, i need to be able to add (even basic) animation to the hands of this rig. [and maybe touch up some other areas a little]
right now i have the animated scene in max (with the biped swapped out for dummies)
the original TRC files
I may be able to find the skinned biped and maybe the original motionbuilder files.
If possible i’d prefer to fix this in 3ds max as i don’t have long before i need to hand this in
I made this piece a long time ago for university, but now i NEED it for a job application, so it’s quite important i get this done quickly, please CGSociety don’t let me down 