yDirection movement of my used rigg. done it a lot of times now and never got problems.
facts: while I used my tPose.fbx with a scale of 40 to better match the mocap skeleton everything worked fine. now I scaled the rootBone up to 42 in my tPose.fbx - but after importing, characterizing, etc - as soon as i input the rigg with motioncapture character my tPoseRigg jumps up in Ydir (about half the char´s height).
when playing the animation the base char now seems to be pretty drunk, every footstep is a pain.
question: why can I scale the char at 1 time and it is working, and the next time - there happens this Ydir offset and animation is crap?
tia!
edit___
problem solved I guess. didn´t adjust the contact(feet,hands)boxes before setting input type to character.