mocap_character input creates weird...


#1

yDirection movement of my used rigg. done it a lot of times now and never got problems.

facts: while I used my tPose.fbx with a scale of 40 to better match the mocap skeleton everything worked fine. now I scaled the rootBone up to 42 in my tPose.fbx - but after importing, characterizing, etc - as soon as i input the rigg with motioncapture character my tPoseRigg jumps up in Ydir (about half the char´s height).

when playing the animation the base char now seems to be pretty drunk, every footstep is a pain.

question: why can I scale the char at 1 time and it is working, and the next time - there happens this Ydir offset and animation is crap?

tia!

edit___

problem solved I guess. didn´t adjust the contact(feet,hands)boxes before setting input type to character.


#2

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