Super: i’m not sure, but i think may be increasing the sampling from 64 may help you out.
I’ve been trying to tweak my own character for a while now using this thread for as much help as i can. I am hoping you guys can all help me get this a little more realisitc looking. There are a few spots in particular that i’d like some help with if anyone can.
1. ok, his eyes are crazy looking. I tried to use the SSS shader for the color, with a transparent blinn for the clear reflective part. Following Krishnamurti's tutorial on 3dtotal, but i'm getting some crazy reflections and tried turning off all the lights linking to it and still they look glazed over. I tried turning the reflectivity of the colored sss down as well, but no luck.
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His skin doesn’t seem real. It’s too smooth or something, i don’t feel like i can place my finger on it. I currently am only using a displacement map from zbrush, and don’t have a bump map on at all. I’m a little confused about that part, since in zbrush there was tons more detail (crows feet, wrinkles cracks, pores) but when imported into the sss shader i seem to have lost a lot of it. if i increase the displacement map he just seems to become bloated looking and doesn’t gain any of the detail. I realize this may not be the place to post this, but thought it might also be something with the SSS shader.
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I don’t feel like i’m getting the variation in skin tone that i painted on my color map. all the parts seem to be the same color almost, even though they don’t appear that way on my map.
Here is an image of my maya mental ray render. 
this is my zbrush render done using Krishnamurti’s skin shader.

Thanks for any help!






