
My first render with missfast. Model made with ZBrush.
comments please:)
cheers
misha
i got problems when i apply more than one miss_fast_skin material to one object.
the lightmap doesn’t calculate sss.
any solution to this?
woooooooooooow very good thread I love all images.:buttrock:
Would you like to see my 2D CHALLENGE CONCEPTS & CİTİES
here is a image indicating my problem.
the ball to left witch appers almoust black, doesn’t have any sss because the ball got two shaders applyed to it, but the ball inn the middle works cause it only got one material applyed.
I read somthing about lightmap_group inn the manual, maby i need to use that to make it work? anyone know how it works?
or how to use more than one shader?
Hey folks benn following this thread for quite a while. Some very impressive results i have to say … Finally have the time to fiddle around with this node and i am pretty happy with my results. One question though. I am familiar with the regular mr baking but was wondering whether it is possible to bake the sss solor results into a texture file ? Could not make this work and was wondering whther this is possible at all …
Thanks
Bonsai
Everyone great posts
Here is a SSS test of my own


-Zubair
[Zubair's Portfolio](http://zubair.lizardpro.net)
Awesome renders now with this shader and it’s very easy to use !
Having played a bit with the shader and made a basic skin look…but what are those little point in the reds part…i tried to tweak the attributes but didn’t find what control them… i’ve looked over the majority of the thread and didn’t find an answer…
My image have any bump or color textures…just the basic shader with the lightmaps…and little photoshop color correction 

i’m giving a try with textures and bumps…
good work everyone !![]()
I was wondering if anybody had experince using Lightengine’s SSS plugin and how you think it compares to the misss_fast_skin shader for doing human skin?
They both seem like excellent approaches. If somebody had some pros and cons to each would be awesome!
thanks
Out of the mr shaders guide, category ‘Known Issues and Limitations’ of the physical misss:
Issue or limitation: Network parallelism is not supported yet.
Workaround: None.
This applies to mr 3.3 - however the fast misss shaders work over network.
Thank you floze.
I read that part in the manual, but was not sure of what it was parallelism.
Hi CGG
I like you approach, and the model is very touchable ;)
Id like to try it out, so Im curious as to whether you made those image files (specular overall weight looks very interesting) or can I download them from somewhere?
Thanks
Mark
lo mark
i made the maps using ps , create layer , use bucket tool to fill the layer with desired color,
add some noise to layer , adjust the color again and use some tools like eraser,clone,dodge to create look of somethin “random” …thats it
What do you guys think of this?
It’s a pirate I use for my character animation classes.
