hey,
I wanted to figure out how to use this misss_physical shader to make some realistic sss fx for more translucent materials than skin and such so that I could actually see throught the object where its thinner. But I couldn't get it to work even with some tutorial help. So how do I make a basic setup to get atleast some result out of this shader? Is there some easier ways to get the same result?
here's how i tried to get it to work.
first i made sure that caustics and GI is working properly by making a simple scene with a cube, a plane under it and an inverted sphere around the scene. The cube had a blinn shader with refraction and transparency on. I got this part working nicely.
Then i made another cube with misss_physical in the material and photon shader slots and added the point light to the light array of the misss_phys. Is there something else i need to do?
This time i got a blank box like if it only had a surface shader on it.
I tried to mess with the attributes using some info about the shader on this site [http://www.lamrug.org/resources/physsstips.html](http://www.lamrug.org/resources/physsstips.html). But whatever I tried there was no effect. The milk tutorial in that link is a bit cryptic.