Hey all!
Just need a little help on what to do about mirroring my weights.
Here was my process –
[ul]
[li]Skinned my character[/li][li]Weighted him (only the right side)[/li][li]Realized I wanted my clavicle bone to be a little more centered[/li][li]Moved that bone (only the right side)[/li][/ul]
Now this is what I need
[ul]
[li]To fix a couple of joint’s ROTATION and translation.[/li][li]Mirror the changed joints from the right to left.[/li][li]Mirror the weights from the right to left.[/li][/ul]
How would I go about this?
Also is there a way to make changes to the mesh (fix/change topo) and then add the weights back on? Thanks!