Mirroring Weights Help PLEASE!


#1

Hey all!

Just need a little help on what to do about mirroring my weights.

Here was my process –

[ul]
[li]Skinned my character[/li][li]Weighted him (only the right side)[/li][li]Realized I wanted my clavicle bone to be a little more centered[/li][li]Moved that bone (only the right side)[/li][/ul]

Now this is what I need

[ul]
[li]To fix a couple of joint’s ROTATION and translation.[/li][li]Mirror the changed joints from the right to left.[/li][li]Mirror the weights from the right to left.[/li][/ul]

How would I go about this?

Also is there a way to make changes to the mesh (fix/change topo) and then add the weights back on? Thanks!


#2

Hi
Ya you can go and fix the joints rotation and translates, mirror the joint. Before tht if you need export the weights. Latest version of maya got options to reposition joints with skinCluster. To make changes to the mesh, bring in the new mesh bind it with the same infl joints of the old mesh. Now copy skin weights from old mesh to nrw mesh and you will be done.


#3

Thank you so much for reply!


#4

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