Why can’t we mirror bones and IK across an axis? Is that extraordinarily difficult? Is there a trick to it?
Been meaning to publish an XP script I have that does this… just been too busy. The inverse rotations can get tricky, but you can manually do it
You mean like this?
I was asking for that feature years ago. Really sad it is not there. Might be tricky to put in, but seems like a basic feature. :argh:
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