Mirror (symmetry) a noise shader?


#1

Hi, I am trying to mirror a noise shader inside the displacerobject. The result should be a symmetry noise distorted geometry. I’ve tried the layer/transform effect shader on top on the noise. It looks okay in thematerial preview but does not work on the actual displacement. A workaround is to use the symmetry object on the mesh, but this causes some problems on the welding points, especially if the noise is animated. Any suggestions?


#2

With the noise applied in UV space, you can mirrorr half of the UVs and stack them on top of the other half.

mirror_noise.c4d