Is there a way to prevent Muscle bones(Active or not) from creating duplicates of their targets, Mirror itself creates the right duplicate but then sometimes(and sometimes not) a doble of the original target is createt on the same possition, weird… why ?
Mirror Muscle Bones
isobarxx
#2
Hi Parsec3d, I remember that happening sometimes on the muscle bones in a face rig. I can’t duplicate it in a simple test rig though. Would you mind posting a simple (as possible) sample scene? That way it’s easier for us to talk about it, and to show pmg the problem.
mahalo,
Rich
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