I looked through the documentation, searched through the forums and googled it. I’m amazed to find that there seems to be relatively NOTHING on mirroring Join Angle Deformers, Bulges and the like. Is the only way to make the same thing twice? That seems rather tedious and uneccessary… then again, there was no way to mirror bone weights till max 6. :sad:
Please let me konw if you know of a way to mirror joint angle deformers/bulges. Perhaps some way to detach the gizmos?! I don’t know.