Miranda [to Ver.2] ... (Nudity)


#501

Hi Chokmah, my mate. :wink:
Are you suggesting this kind of tweak?
The “red shadow” might be because I’d increased the SSS radii a lot, so I set them decreased.

C&C are welcome! :bowdown:


#502

Hello again, renpoo ,

To me the red color was’nt a problem .

The porblem comes from the overall effect that is too high .

You know the SSS Fast Skin Shader have three diffuse layers .

So think you don’t have to tweak the balance between this layers in that case, but only the overall effect .
To do that you should find a parameter : overall scale factor or Global scale factor, in the advanced parameters of the SSS Fast Skin Shader .

I hope it will help you :slight_smile:


#503

Hello Chokmah. :slight_smile:

Ok.
Is this what you want?

Changed Scale Conversion from 1.0 to 2.0.

  • Changed Overall Color to definite white.

C&C are welcome! :bowdown:


#504

Hello renpoo,

The last version is far better to me . It is less waxy .

Perhaps the specular property should be twaeked too .
As you know , SSS Fast skin have two layer of specular .
Generally I put the first one very soft, and the second one more glossy .
To, me there is no laws to absolutly follow about that. You should twaek it as you like .

Again the resut you get is far better to me :slight_smile:

But really it is only some suggestions, the choice of what to do on it belongs to you .
I trust you renpoo :thumbsup:


#505

Hi Chokmah, thnx for your advise. :bowdown:
I don’t want to make it stronger for both speculars, but I will set the textures for those.
However by your advise, I’ve been able to reach the current achivement.
Thank you mate! :thumbsup:

And Here is some sample shots.
Tonight, I’ll have a meeting with my master.
C&C are welcome! :bowdown:


#506

And more for misss_fast_skin_shader.

(EDIT: )
Image add.

And transfered make-up.


#507

Hi! :slight_smile:

Last night, I was scolded a lot by my master. :cry:
He said that I must not take an easy way to get an easy result. And also he said it is as if iron wire for hair fibers.
Therefore I’ve tried the harder way for her hair style. Now the fibers are thin as usual, and its desity are increased very much. But the rendering time also increased too much.
It is important to get the best result for this issue, however I have to consider the hack to decrease the rendering cost. Maybe baking the rendered image to the texture for geometry is what I can for this case.

C&C are welcome! :bowdown:


#508

Hi. :slight_smile:

This sample shot costs 15 minutes to render for 1k x 1k.
I have to make it faster & faster.
And I also have to work on eyebrushes & eyelashes.
C&C are welcome! :bowdown:


#509

From my own experience, it seems the main thing that make hair rendering time consuming, is shadow casting.
So I often try to render hair shadows in a separate pass, and the hairs itself in another pass .
This way, when I tweak hairs I don’t have to recalculate the hair shadows, especially during render tests .

I hope it could help :slight_smile:


#510

> Chokmah

Oh, it’s a great tip.
I’ll try it! :bowdown:


#511

Hi all! :slight_smile:

I’ve been working on eyebrushes & eyelashes.
According to my master’s instruction, I rebuild them for MAYA Hair.
How about this?

C&C are welcome! :bowdown:

(EDIT: )
Image replaced.


#512

That actually looks very natural Koji. Once you add skin shaders, it will look totally real.

Wish I had tools like that in Max -hair & fur is very limiting.

So, how long before you give us skin shader? :slight_smile:

Regards
Giom


#513

Hay mate!
Thnx for your comment. :bowdown:

But shug-hair(?) was famous for max, isn’t it?
Or precise hair surfaces can make an enough result.

> So, how long before you give us skin shader?

It will take a quite lot of time to draw textures for corneous level.
So I hesitate to do it.
And too much alive skin material will be too much raw expressions for a demo-reel, since it is nude itself. Or rather, I have to make simple bikini?
Hmmmmm… :hmm:


#514

Hi! :slight_smile:

A snapshot for little tweak on eyebrushes.
C&C are welcome! :bowdown:


#515

Hairs looking good, but you could push it alot more.
Dont be afraid of using alot of layers.
Here somethng i did more then few years ago, example of types of layers i used.


#516

Hi Great Kravit, man of hair specialist! :wink:

You’re really true.
Free follicles will increase the finish quality even for this kind of pulled-back style. I have to find the way to make those free curves a lot with systematic operations.

Is there a good advice for me?
Thnx in advance. :bowdown:


#517

Hello! :wink:

I’m trying to make it able for extreme pose, but it is very difficult.
What can I do?
I have to find the solution.
C&C are welcome! :bowdown:


#518

Good Afternoon! :slight_smile:

I’ve done a lot of efforts on hip in extream pose as far as I can.
I must solve this kind of defects as possible as I can to BETA release.
C&C are welcome! :bowdown:


#519

Excuse me since I made a missunderstanding.
The twisting action should be separated to each joints’ rotation but I didn’t.
I’ll retry once more. :bowdown:

(EDIT: )
Image add.

This is somehow better for thigh twisting.


#520

haha, well i think you need to layer more meshes to extrude little differences in the hair in different areas of the head.

Alot of people just make hair with maybe 5 layers and just normaly generated splines that you comb. You need to really have alot of different layers since hair has alot differences all over.
Like at the front, side burns, back of the head etc etc. they all behave differently.

I use to use alot of custom splines lol. Shag hair was great since i could tweak all the splines in real-time without having go into stupid seperate program that has really shity tweaking tools that shave and haircut has.

I never really saw anyone else producing quality hair with shag hair. So dont blame the app lol
So key is to just use alot of layers and different tones of color in the hair to break it up, so your creating slightly different highlights and layers.

Sorry for my shitty grammar skills lol