Miranda [to Ver.2] ... (Nudity)


#481

> Xion-Cajou

Thank you for you advice! :wink:
It sounds good.
I’ve got used more to MAYA Hair than ZBrush, so it is possible choice.
But what my master has pointed out is definite lack of dessin skill — perception & drawing. As matter of cource, I have to train my real hand’s skill with pencil & papers.

Thnx for encouragement! :bowdown:


#482

Hi there! :slight_smile:

My master gave me a instruction for me to make both MAYA Hair & ZBrush version. So I’ve started to make mock-up surface for later use of both directions. I wish I can make certain result soon, but it will take a short while.

C&C are welcome! :bowdown:


#483

Good Evening! :slight_smile:

Well…
I’ve done 1 hour chalenge for small experinment by MAYA Hair (a little bit over :D).
The follicle curves for this hair design are dupulicated randomly by multiplied MEL commands in EXCEL, and I assigned the “hairSystem” according to Mike Fudge’s tutorial.

I know there are a lot of defects, but it is very easy for me to use MAYA Hair like this. I remenber that I had done a tiny hack to the MAYA Hair scripts themselves, but it is out of date.

From now, I have to do more organic hair creation in step-by-step follicle curve tweaking. And it will be better to use the mock-up surface also, which is baked the hair texture… it will decrease the rendering costs a lot!

And … I must make the sculpt version for this hair design by ZBrush … my master’s order.

C&C are welcome! :bowdown:

]


#484

Now you’re talking! This looks to be in the right direction Koji!

Interesting style. A nice alternative to the long flowing hair do.

Regards
Giom


#485

Yeah, Thnx Giom! :thumbsup:


#486

Good Afternoon! :slight_smile:
It’s sunny day in spring on the contrary to Yesterday cold in near Tokyo.

I’ve tested to reduce rendering time more.
The number of fibers are reduced and textured mock-up surface is displayed.
And also the volume of whole hair is decreased, so it seems more natural & reasonable for this kind of pulled-back hair.

C&C are welcome! :bowdown:

P.S.
For eyeblows & eyelashes, I got a lot of scold from my master. He instructed me to express the volume & flow of them. Maybe I have to tweak them manually one by one… sigh… :shrug:

(EDIT: )
Image replaced.


#487

Hi! :slight_smile:

I went to a small library in town, and viewed some photo books about Renessance Art. I have to learn more, more & more about Fine Arts.

After that, I did a play for current Miranda.
C&C are welcome! :bowdown:


#488

Hi. :slight_smile:
Tonight, I have a short advertisement (?) of myself.
Now you can see my oldest work “Splendid Views of Picturesque Landscapes” in YouTube (NTSC)!! :cool:
http://www.youtube.com/watch?v=01ctQNeoD54

   It's 12 years before.
   Before this personal composition, I was working in a broadcasting company in Japan, that was my first job after graduation from a university.
   
   After some tasks in NEWS reporting CG, I was brought up to a project team, which is to make a pilot movie in highvision format that is "animated Chinese old ink painting".  It was too much heavy task, and I'd over-worked a lot to make a millions-polygon's scene for PowerAnimator (oh, what a terrible for that app in that age.).  Finally, I succeeded to put it into SIGGRAPH' 97 Electric Theater ...... but then I was broken......  And in the next job at a famous JAPANIMATION production, I was ...... destroyed completely...... and my exile had begun.  In some period, I was a Systems Engineer, in other period, I was a cook......  And by an accident, I became a patient of Schizophrenie......
   
   
   Now.
   I'm almost at the release point for my Miranda.
   I wish I can make a lot of other NPR-look movies like old paintings for both Eastern & Western Art in near future.
   
   "Prospero" in "The Tempest" by W.S. told his daughter "Miranda" that
  [left][b][i]"Twelve years since, Miranda, twelve years since"[/i][/b],

[/left]
and the story of “Prospero’s Books” will begin.

   Please take a look at MY START if OK. :bowdown:

#489

Great to see continuous progress and commitment to your work! Wish I could say the same thing about my self.

がんばってね! 出来るよ!!!

(笑) すみません、日本語はちょっと。。。。。。。。


#490

> Lapis

Yeah, Thnx a lot! :bowdown:

(EDIT:)
Image Add.

I set lights environment.


#491

Hi! :wink:

I’ve worked to make MAYA Hair System from ZERO, and done a lot of manual tweaks.
I think it’s getting natural a little bit more, but the rendering cost is too much high… then I have to tune up this hair. This is only good for still portraits. Furthermore, some random fibers will increase the reality of this, I’ll try to make it tomorrow.

C&C are welcome! :bowdown:


#492

Definitely getting better :slight_smile: i like the results. Keep it up man! :buttrock:


#493

> NovaKane

Thnx a lot! :bowdown:


#494

Hello! :slight_smile:

Here’s an little update for the hair.
My master will instruct me to make the border between skin and hair more natural, I’ll do it. But now I have to give a lot of efforts for eyebrushes & eyelashes.
C&C are welcome! :bowdown:


#495

Hi! :wink:

How about this?
C&C are welcome! :bowdown:

(EDIT: )
Image replaced.

P.S.
Those hair follicle curves are generated from lofted NURBS surface, and those surfaces are generated from a few NURBS curves. These mock-up obejcts maintain its construction history still, so it will be easy to refine those shape for hair style. But I have to care about the HairSystem in animation even for this kind of static hair style. I will solve this issue in near future. :wink:


#496

man that is coming along nicely! you’ve inspired me to strive harder on my first human modeling:bowdown:


#497

> razeverius

Thnx!! :bowdown:

(EDIT: )
Image deleted.


#498

Hi all!! :slight_smile:

There’s little update for face.
And also I tried to test make-up on the rendered image by Photoshop.
Anyway I have to suspend this task, and switch to refinement on muscle rig.
C&C are welcome! :bowdown:

(EDIT: )
Image replaced.


#499

Hi… :wink:

I’m little bit tired, so have continued tweaking on MISSS fast skin shader.
The resulting images as below.
C&C are welcome! :bowdown:

(EDIT: )
Image replaced.


#500

Hello renpoo,

First I love the rendered hairs .
Maya seems pretty good at this task !

About the SSS I have just one crit .

The SS amount seems too high .
Perhaps you should tweak down the overall scale factor that’scontrol the overall amount of SSS .

Keep going renpoo, this female character progress every day ^^