Mini comp #2 gate to a tomb


#1

I use 3ds max (6)
i have about 40 tris to go but i will use them to make the rest of the shadows. I am a little worried about making the texture with only 128X128. I may have to add more segments to the back plane in order to get better tiles.
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#2

Wow, that is a big gate! I love the little skeleton, but maybe you can repaint the shading on the bones when you get the lighting set,I am sure the constraints are going to be a challenge for your ambition, but that is a compliment. :slight_smile: good luck!


#3

the skeleton is a very nice touch :slight_smile:

btw, how did you get the alpha to work in the viewport?


#4

!

that’s a very good point! how did you get the alpha to work in the viewports? id love to know as well

btw great concept - look forward to seeing it finished :slight_smile:


#5

to display the alpha in the viewport (If your using max!) open material editor and hit the show in map viewport. I think that you have to have the sub materials not showing (i dont remember and tend to just hit the button untill i get what I want!) one more thing you may have to have to use direct X in your view port and transparency has to be set to simple or best (right click on perspective, transparency)

I hope that helps


#6

thanks
I had it exactly like that but then I clicked all the buttons again and it worked :thumbsup:


#7

I changed it up a little bit. ( i still have about 50 tris to play with)


#8

looking really nice there :smiley: remind me of a door way that Indiana may venture into. I really like the skeleton, i was going to add one for my challenge, but i don’t think it will look as polished as yours.


#9

I have completed the textures. I hope to learn vertex lighting in the near future (right now i have 2 omni lights + the shadows witch are geomatry with an Opp) It is 596 tris.


#10

hey!!

looks really cool man!!
how about using the left over poly’s to try and make some fog on the ground?
just a suggestion but i think that would look cool.

cheers!!


#11

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