Tried this in the Comp 8 thread, but only joker responded, so I’ll try it out here in the open 
So, whaddya guys think, while we’re in the usual lull waiting for the judges to submit, and then waiting for the decision for what comp to do next, that we have another mini-comp?
I’m thinking it could be a usual thing to do, between all the comps, is have an easy-to-do, learn a bit for next time type of comp. We could cut it short when the real one starts, and do a vote for best entry. I’d keep the all in one thread idea from the last one, but perhaps a little more like the Sketch of the Day comp. If it takes off, we could do a game art of the week, or even daily game art.
Possible ideas I thought of would be:
*Model and texture a firearm with 500 triangles, and a single 256X256.
*“Skin” the model provided with a 512X512. (UVs done already)
*Model a head with 128 triangles and 128X128 texture.
*Model and texture a gate to a tomb.
Another way to take it would be topics like the Daily Sketch ones, like:
*Gatekeeper
*The last day of Pompeii
If we kept the poly counts and texture sizes really low, lower if it’s charcters, slightly higher for props and environment objects, then it would be possible to finish them in an evening or 2, which should be just about perfect… 
So… opinions?

