Hi,
Here’s my contribution.
http://www.geocities.com/aziz_cg/terrainchallenge/bythewater.jpg
Terrain was based on 512x512 Mordor terrain map provided by Ian (thanks Ian!). Terrain generated using Image2mesh, then triangulated using Dicer, exported and reimported (to solve hatching artifacts that appeared when using GI during my first test render).
Landscape textured using - aStorm, Dirtlayer, Vlife, FractalFoam, Gradient (all in diffuse channel).
Water textured using - aStorm (Diffuse), CrumpleR (Bump).
Sky textured using two layers of Sky (Konkeptoine shader) (Luminance).
One broad spot set to 0.1 intensity. Narrow spot set to 0.5 for light rays. GI sky light 0.2. Light rays generated using an Ubershape plane, deformed using runwave and textured using AG Mondo Cloud for clipping.
Light fog to distance.
A depth map was rendered using fog. Depth blurring done in Photoshop using depth map. Minor levels adjustment.
What a way to spend the weekend. But it was fun and I learnt a few new things.
Aziz.







