Hello!
Time for another mini challenge, this should tide us over until the particle playground challenge is ready.
You mission is to create a photo-realistic landscape in Electric Image (still shot)…
The main requirement for this mini-challenge is that your scene must contain both mountains and water. A sense of scale is key, the landscape must appear daunting or vast, think Brobdingnagian in scale! Pick your weather, time of day and time of year carefully.
There are several ways to go about creating landscapes in EI.
- A height map with Image2Mesh - http://homepage.mac.com/akondratiev/universe/
- The Run-wave deform.
- The free Erosion plugin from the Igors and Konkeptoine.
- Importing a terrain from another application (such as Bryce).
- A combination of the above.
Post your scene stats and describe how you create your geometry. Think carefully about either using a high res detailed base mesh or using a low res mesh and adding bump/displacement/ deformation for detail inside EI.
Remember atmospheric haze (fog) and keep your camera in a physically plausible location (ie. Not halfway down a cliff).
Use Global Illumination if you can (Skylight and bounce), an occlusion pass will also help to add depth. Post-production is allowed, but please say what you do.
This thread is to be a discussion of various approaches and techniques. The final image isn’t the most important thing, its the route you take getting to it, however, having said that…
I look forward to seeing what you come up with! The person behind the nicest image will receive a signed coconut courtesy of Brian.
Ian
NOTE: I have found that Image2Mesh does not play nicely with GI, the solution is to export I2M models, run them through transporter and then to re-import them (which also saves on Camera having to create the geometry at render time, so this will save you time in the long run).
This thread will be moved to the WIP lab once it has taken off…




