Mini-Challenge #5. Are you ready?


#61

what about:
movekeys all nodes 1 frames
controllerOtherEvent callback
moveKeys all nodes -1 frames

could work, but will probably be very slow.


#62

moveKeys is a controller function…
it tried deleteKeys and undo… it’s very slow, and fires event for all nodes


#63

I think the only way you’re ever going to get a faster solution is to write a c++ dlx version of your current method.


#64

it’s not a problem but also not a point… :slight_smile:


#65

edit: nm, wrong assumption


#66

well, excuse me for the ‘stupid’ question but did you perform gc() before each test?
also did you try the code in other versions and what you’ve get?


#67

too bad then… thanks for spending a time to check this :wink:


#68

thank you for fresh ideas. some of them might work, some other might not. but the main goal of any mini-challenge is to look at an ordinary problem from not ordinary view.


#69

thanks! i start to love this mini-challenges, they helps me a lot :slight_smile:


#70

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