what about:
movekeys all nodes 1 frames
controllerOtherEvent callback
moveKeys all nodes -1 frames
could work, but will probably be very slow.
what about:
movekeys all nodes 1 frames
controllerOtherEvent callback
moveKeys all nodes -1 frames
could work, but will probably be very slow.
moveKeys is a controller function…
it tried deleteKeys and undo… it’s very slow, and fires event for all nodes
I think the only way you’re ever going to get a faster solution is to write a c++ dlx version of your current method.
well, excuse me for the ‘stupid’ question but did you perform gc() before each test?
also did you try the code in other versions and what you’ve get?
thank you for fresh ideas. some of them might work, some other might not. but the main goal of any mini-challenge is to look at an ordinary problem from not ordinary view.
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