mini challenge #2 - Gate to a Tomb (Cyberdigitus)


#1

Hi, this is a fun challenge. I like working in clear constraints trying to get the most out of it.

this is a first attempt:

still have a triangle or 80 to spare, so i can add more grass shells or refine the whole a bit. the tree needs work too. textures are temporary, they’re existing textures but cropped to be somewhere within the constraints. i guess i’ll bake them out and modify them after i have a better uv layout.


#2

dirty little hobit’ses…[couldn’t resist]

howdy…this looks cool :slight_smile:

if you have some spare polys, how about putting an inner layer for your leaves, rotate the uv a bit and make it smaller…instant foliage :smiley:

good luck

G…


#3

this is prolly the nicest design ive seen so far of all the entries. really nice composition and it all works nicely too. excellent idea with the tree.


#4

Looks nice! Maybe it is seeming a little bright and cheery for a tomb at the moment. It is a great start. :bounce:


#5

hey!!

looks nice.
i would really try and get more depth to the tree though.
and perhaps try and not make it look so cheery :slight_smile:
but who ever said that it had to look scary? not me.
up to you i guess.
good luck in the comp

cheers!!


#6

Heh, i almost forgot about this mini-challenge. Spent some more time on the modeling. Hopefully i’ll get the texturing done in time. Not sure how i will fit enough detail on them.

577 tri’s now, and it even has the interior of the dome. I’ll probably use those last few polys too somewhere.


#7

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