First off, I want to congratulate everybody that made the effort to enter this comp. Allthough it is a minicomp you can see that the love put into the work is far away from “mini”.
Keep it up guys
Judgeing this one is a hard, so here goes:
//1st place with 3 points goes to Gadric
Overall the best. Very consitant in style, good modeling, great use of textures and an overall intersting look.
The only thing I can really crit is that I would of used less geo for the plants but other than that, spot on.
//2nd place with 2 points goes to mothermachine
Good modeling, good texture and a nice idea. Nice use of alpha to. The only thing that bothers me is that it just looks to “clean”. The mood that you are aiming for (I´m guessing you are) with the upsidedown crosses, isnt really transported by the rest of the model.
Just not creepy enough for me.
The light coming out of there is just to “inviting” in my eyes. The whole thing looks very friendly and well keeped allthough I think it should do.
//3rd place with 1 point goes to Delucubus
Good modeling here to, allthough I don´t think its nessesary that you modled the stones for the entrance door so detailed. The texture is good to and I like the style.
The reason why you have come in 3rd is because of the very monotone look of the whole thing. I don´t like the fact that the manbuilt part of the model are green to. It just gets sucked up by the surrounding gras wich makes it look very dull. Especially with the style you are using, a good colorvariation is a must.
Still nice piece of art 
Further Comments:
@blankslatejoe
Cool idea, but very dull. Modeling is good to
@axxxj
Like the style very much. Texture fits very well. Some modelingissues where you could save faces without the whole thing looking different. Cant put my finger on it, but it just hasnt really convinced me that its a tomb
@Sprit
The modeling is allright and I like the guys infront but there is basically no variation there at all. Very plain texture.
@Massoud
Love the eyes. The modeling is good to but the texture doesnt live up to it. Its a very blurry and plain texture.
Allthough I love the eyes I don´t think they fit to the model or the theme. There are just to many of them and they are also in a nice ordered horizontal row, wich looks weird.
Doesnt look like tomb to me, more like a lair for thoose creatures with the eyes.
@gaggle
Looks good. I don´t know where 600 faces went but it still looks good. The texture is good to, allthough the cross does need some more edge to it. Beautyshot looks really nice.
@terraarc
Nice idea. You´ve waisted some faces on the roof. I guess you could of gone with a row less. Very good use of the nice texture. Texture is a bit stretched on the side of the tomb.
The strong red is very disturbing. Try using a more cooler color and bake some lights into the scene, I think that would look great.
@ManiaX
Good modeling, texture seems a bit stretched and flat.
@Bigglzee
Dude, … where do thoose steps come from. Youre using up an unnessary amount of faces (that you could of used to shape that plattform a bit more) for a stair that keeps on going where the plattform ends. Looks really weird. You also seem to connect the circle in the middle to one vertex. Thats a no no.
To inhance the style that you are modeling in I would also turn the pillars beside the circle a bit outwards and move one of the a bit further back. Looks really artificial from the sideview.
The texture is not bad but very boring to. No real colorvariation, very monotone. Give the flowers a really nice warm color to loosen up things a bit more. Add more detail to the plattform, put some more color into the pillars, a bit of gras growing up them.
Your model has so much potential at the moment, wich you can unfold by a few simple changes.
@Desp#2/Rog
VERY unique. Good texture and clean modeling to but I don´t really “understand” the thing. I cant see where it would stand in the ground, where it would connect on proparly or how big it would be in the gameworld.
The texture is good but all parts seem to be fighting for attention esspecially the alphamapped part above the door.
Phew, done 