Didnt really plan anything out for this one. Just went as I modeled. Weighs in at 576 tris. Only having a 128X128 texture is gonna be interesting :). Is there a way to use the alpha channel of the tga for the opacity slot in max? Or would I have to make a different map for max’s sake? Also, I have 0% knowledge about modeling or making anything for ps2, so if anyone sees anything that shouldnt be, let me know, and be prepared for the bombardment of questions:D.
With that out of the way, [[u][b]what you have been waiting for[/b][/u]](http://rain.prohosting.com/devisedp/challenges/minichallenge2/tombwire.htm)