thanks :):)
Iām in good mood today⦠and hereās an example of architectural inspiration picture (iām taking those too)

thanks :):)
Iām in good mood today⦠and hereās an example of architectural inspiration picture (iām taking those too)

Pjanssen- Re no UV mapping doneā¦I was expecting that was the caseā¦unfortunate, but not a disaster. Some modellers do odd UV layouts anyways. 
Will check for those models later today⦠no fear of any cursing from my endā¦I know youāll deliver. :wip: 
Kope- heheā¦how can you not be happy? Beautiful place to be. Wish I was there shooting pics with you too! 
PS: 6 Megapixels is ok,ā¦try to frame in the parts you are shooting for textures and then you get max res on that 6mgpx ā¦also make sure the focus is good and sharpā¦I nowtake 2-3 shots of important elements , since I sometimes lost shots due to not having focused properly.
Hey (texture) guys,
take a look at this tutorial: http://www.cgtextures.com/content.php?action=tut_normalmap
or go to www.cgtextures.com -> tutorials -> Recovering detailed normalmaps from photo textures
hereās a short summary from my ātripā to Milan,
unfortunetly I havenāt found ālot of stuffā to take photo of 
anyway, take a look yourself:

Great stuff Kope! I really liked that first āinspirationā photo.
By the way, sd: I sent the models. 
Pjanssen- Thanks for the special delivery (Iāll prep texture set and post one in the texture forum tomorrow) and the Nmaps link!
Kope- valuable shotsā¦keep em coming. :buttrock:
As promised the texture challenge has been launched in the Texturing forum.
http://forums.cgsociety.org/showthread.php?f=46&t=521357
They wanted models to texture/we need help texturing on this collab.
Hopefully people will jump in and kill 2 birds with one stone.
The regulars in here are encouraged to join in. I now have a full batch of buidlings (thanks again Pier!) divided out for texture work. Let me know if you can help out!
Kope- Please FTP your Italy pics as soon as possible as I want to make up a texture pack from those and Omnions to be used on this texture forum challenge.
Thanks
Hi softdistortion
I uploaded 13 textures a 2048*2048 to your server (jpg format at 100%)
Hmm not easy to produce decent stuff at this size. The smallest tiny abbreviations are visible.
The tiling is not yet perfect (around 95 % mostly, I think the tiling and fine tuning can be done later when the texture has made it into the finals, yes ?
I am still unsure about the size of the details on the texture itself, for walls thats not so important there you have some room to manipulate e.g. brick sizeā¦
Well I will try to come up with more texes in the next 4 weeksā¦
Hope the tex challenge will be a big time succes, good luck and inspiration to all 
Thanks Omniom.
Looks good on the whole.
For tiles try to keep the things that stand out to a minimum or you get visible patterns when tiled.
If you are using Photoshop, a quick way to check for this is to make a new document 3-4 times the size of your tileā¦then make a pattern out of your tile and use the flood/bucket fill tool set to use pattern - auto fill the 4x document with your tile.
Appreciate your hard work on doing these textures for the team. ![]()
PS : Can I get you to do a few more HDRs for us to play with a bit? 
I couldnāt post this stuff yesterday due to connection problem⦠anyway Iāll try to upload FTP my photos as soon as possible.
btw, softdistortion, thanks for adding link to my photo previews 
Another day in Como, new photos made⦠this time 48 previews.
n17 is the photo that I posted before (full sun + grafiti, remember?)
There are some new photos of subjects I already posted: 6,12,14,22,23,41.
Hope didnāt forgot nothingā¦
This week probably Iāll be going to Brunate and another day to Baradello. Thereās small chance Iāll achieve to make a skybox.
Enough writing⦠take a look:


Hi all,
For people working on design and textures, you could look at the old buildings and walls of Constantinople (modern day Istanbul, Turkey). Constantinople was used as a source when the theatrical Minas Tirith was designed.
Sadroneru
I managed to FTP few files that might result usefull for Texture Challenge. Iād like to upload more but with my cellphone slow connection it takes too much to charge everything.
sadroneru - Thanks for the tip! ![]()
Kope- Thanks for going above and beyond
ā¦didināt realize you had to use your cell t upload :eek: ā¦sorry for that pain.
Taking a look now and will set up the pack for the texture invite.
Hereās a list of positions that are yet unfilled:
[b][color=Red]
URGENT Ā (Graphic) Webdesigner
[/color][/b][i][b]Description:[/b]
[/i]The main task of the webdesigner for this project will be to create the graphical design for the new project website. What we're looking for is a brand new, fresh look to present the projects'work in. The goal of this website is primarily to attract attention to the project and to keep people interested.
The project already has a good number of people who follow the projects' progress, but we're looking to increase this and make more people enthusiastic for what we're doing.
[b][i]Requirements:[/i][/b]
[ul]
[li]Excellent graphical skills.[/li][li]Knowledge of scripting languages like html, css and php is not required, but are a plus.[/li][/ul]Contact:
Email
[b]URGENT - Modeling Lead[/b]
[b][i]Description:[/i][/b]
As a modeling lead your main task will be to guide the modeling process and make sure that the quality of the models is at a constantly high level. You will do this by assigning tasks to the modelers, providing them with reference material (concept art, surrounding models, etcetera) and keeping track of their progress. Next to this you will be in charge of putting all the models of the city together and making sure they 'fit'.
One of your first task will be to review the current state of the models, optimize where necessary (or delegating this task), and to examine what is still to be done.
As a modeling lead you can also make models yourself next to the organisational tasks, but this is not required.
[b][i]Requirements:[/i][/b]
[ul]
[li]Good communicative skills.[/li][li]Good organisational skills.[/li][li]Excellent (game) modeling skills.[/li][li]Good knowledge of 3dsMax.[/li][/ul]Contact:
Email
[b]Texture Artist(s)[/b]
[b][i]Description:[/i][/b]
Tasks include manipulating and correcting photo source images- fixing lens distortion, color,spec,light/shadow, correction across image/texture set, creating tiling maps and texture sheets from provided images.
Logical and clean UV unwrap skill is a bonus!
[b][i]Requirements:[/i][/b]
[ul]
[li]Good photoshop skills.[/li][li]Good communicative skills.[/li][/ul]Contact:
Email
[b]Props Modeler & Texturer[/b]
[b][i]Description:[/i][/b]
As a props modeler and texturer your job will be to extend and improve the current set of props. New props will have to be designed, modeled and textured. The existing props will have to be reviewed (models optimized, textures improved or redone).
The props you create will be spread throughout the city, so literally every part of the city will feature your work. The positioning of the props in the city can be a part of your tasks too, this is open for discussion.
You will keep in close contact with the model and texture lead for directions and approval.
[b][i]Requirements:[/i][/b]
[ul]
[li]Excellent (game) modeling and texturing skills.[/li][li]Good communicative skills.[/li][/ul]Contact:
Email
[b]Environment Artist(s)[/b]
[b][i]Description:[/i][/b]
To put it simple, as an environment artist for this project, your task will be to create this in 3d:
[[img]http://img128.imageshack.us/img128/7105/mtenvironmentfull3vk6.th.jpg[/img]](http://img128.imageshack.us/img128/7105/mtenvironmentfull3vk6.jpg)
You will be in charge of modeling and texturing the surroundings of the city Minas Tirith: the Pelennor fields, the distant city of Osgiliath and the mountains of Mordor. The player will only see the environment from the city itself, so it will have to be relatively lowpoly.
[b][i]Requirements:[/i][/b]
[ul]
[li]Excellent (game) modeling and texturing skills.[/li][li]Good communicative skills.[/li][/ul]Contact:
Email
Hey i ll be willing to do the environment.
But some questionsā¦isnāt supposed to be a matte fading in some near ground surrounding the city?
At what scale should i make it? Mode details are welcome.
Hehehe⦠Itās a pleasure to see things going forward.
I found a 6mb fastweb connection. Soon all photos I made in Italy 'till now will be available on FTP.
As for the new skybox I must wait for better (more interresting) weather. As for now itās all clear blue, something like 99% sunny⦠So⦠Waiting for a small storm.
Well, this is not exactly related to the content of the project except the fact that i started from the sketch. It is not mented for the project it self (since it has no use exactly and it;s not exactly Pelennor from the movie, except for my own practice) but of course you are free to use it at whatever you like (Project related).
And donāt worry, cause i didnāt use any peaces from New Line Cinema in it (but i guess it shows that there is no photo manipulation). 
Anyway, itās not a master piece, and also itās not finished.
I am waiting details about the 3d environment, and also curios why there are not any modeling wips.
EDITL: lolā¦i mispelled Pelennor
.