well, i wouldnt mind plugging it, that you guys need help on the project and all. but i would also expect atleast a section of the castle finished that you could make an interesting screenie of.
Minas Tirith Project || Part 2
@ambient-whisper:
What do you mean with ‘finished’? I mean, fully modelled, textured and lit?
If so, that currently impossible for us to do. The model isn’t the problem, because that’s finished already.
But the textures are a problem. I’ve been looking for months for a texture artist who wants to make the textures for this project, but I never got any replies after sending hundreds of PM’s and mails. So it’s almost paradoxal, for a good ‘advertising-place’ you have to show something finished, but before you can show something finishedm you’ll need to get a good ‘advertising-place’ to get people who can do it…
@Synthesizer: That building is all yours 
even if you put that entire section of minas tirith, aim the camera from a neat perspective, put a few lights around and render it in maya ( without textures, ) it should be fine. just make the picture interesting to look at. itll sell better.
even if it looks like this. i dont see any textures on that pic, but it still looks interesting.
It looks nice, but there’s a real problem with that image… the white background. It makes the scene look very empty 
hi,
i have started modeling building that Pjanssen gave me. but also school started and i have just a little bit of time. anyway i think i can finish it in some short time.
i made a terrible mistake that i choosed 3dsmax for this thing. i realy miss some tools from maya as apend polygon tool etc.
here is some realy early wip. i just need some comments if add or remove geometry before it’ll be late. how large was limit for a building? most expensive thing on this are those … how is that in english (pile, pillar, column, thats what a dictionary told me =) … i should realy use fewer segments
http://3dgrafika.cz/img/_gallery/16/16281.jpg
http://3dgrafika.cz/img/_gallery/16/16280.jpg
just sorry for my english 
@Ysaneya: Yes you’re absolutely right. I’ll render a new version with a black background (since I don’t have anything better to use as a background)
@Mathew_er: Great to see that you’re still on this project! Your WIP looks nice for a start. There isn’t a real limit for the building, but if you could try to keep it on 40.000 tri’s (you’ll see that by ‘faces’ when you render) I think that you could indeed put the segments on the pilar a little lower. (Also take a look at the interpolation of the spline, if you put that 1 or maybe 2 lower it will safe some polies to without losing detail.)
About that maya tool, what does it do? Maybe that I know a similar tool for it in max…
Pjanssen:
interpolation is at one. in this stage it is 1500 polys per pillar with 24 segments. i know its realy high value. at 16 segments its a thousand polys and it still remains “round”. ill try to dont use pillars so much. its expensive.
that tool creates a polygon between two edges so u dont have to extrude an edge and then move veticies and at last weld or collapse. is there at least some tool that moves a verticle or egde to another? i mean that i dont like when you weld or collapse two verticles they become one and move to middle of their distance.
plugged.
hopefully you could get a little more of the community to help out. cheers
OMG my dream come true!
Please check out my website at www.idigitalhouse.com
Can I join please?
I am a very experienced Max artist, with huge experience in site design and architecture. Please see portfolio on website. I checked out the webpage, and looked at Join, it said to come here and ask to join so here I am.
Thanks, and looking forward to a rocking time.
Chris Johnson
Yes you can! We really need more ppl to join, cause it’s a huge project, so be my guest and invite your (3d) friends to 
Hello there,
I think your project is really interesting and I´m sure I wanna be a part of it.I think I´m experienced in modeling houses or stuff like that, so if can I´ll be pleased to join you…
Excuse my english
Pluged-in
Hi,
I just found out about this project, and it looks interesting, but I have some questions.
In your website, you ask for the models in 3DS format… this format will triangulate the meshes, so I don’t think it’s a very good choice. OBJ will keep quads and UVs and is also available for every app.
Also, will the final city model be available to download?
thanks,
Bruno
I uselightwave for all of my modelling and consider myself pretty good at modellling architecture, while I can’t guarantee anything, I would love to help you out, i was wanting to do this kind of project for a long time and I got pretty far on my own Minas Tirith like city, but my computer couldnt handle the poly load, anyhow if you would like some help drop me an email at:
I would love to participate, just give me something that needs modelled that nobody else is doing and lots of reference pictures and I will help you out as best I can… Here are some pics from the afformentioned project of mine that never got completed if you want to judge how good you think I am…
Sorry dial-up users about the large images, I meant no harm :)…
:bounce: :bounce: :bounce: boing boing boing!!! AMAZING modeling, really massive mesh !
I really love architectural modeling and here I found a MASTER…:buttrock: master ! master of puppets…
Holy muffins! This is so freaking awesome!!
I love the architexture from Minas Tirith!
I don’t know if i should join…I’m fairly new to 3D and suck at it.
(Some of my works)
Really great work so far guys! It just looks…Awesome!
Oh! And! If someone joins, do you have to use a specific software for modelling, texturing, etc?
This is a fantastic project just what we’ve been needing…
Im definately in! . . . plz write to me at animator@effilang.com.
Hi, i just downloaded and launched the Viewer . . now is it my monitor set up or is the Lighting rather overexposed…it was quite uncomfortable to view with such high brightness. . .
ok…thats all.
ciao.
Fe




