Minas Tirith Project || Part 2


#201

Thanks a lot for your comments.
As for your offer to coöperate on this project, you’re most welcome. What did you have in mind of doing?

Here are some renders of the building:


#202

And two new screenshots of the model:


#203

Guys, is there anyone besides me still working on this project?
I really really hope that this project will get some more attention when the new viewer is released, else I think that we could just as well cancel it. I know that this may sound a little pessimistic, but I think that it’s no more than harsh reality when you see how much we did in the past 7 months compared to the amount of work that still needs to be done…

Ok, now for some nicer stuff :slight_smile: I’ve finished the model of The Houses of Healing and I started some texturing for the animationscene (will also be in the viewer) :


#204

Looking good Pjanssen!
I am still wanting to work on this project, its just that I am quite busy with school and those annoying things called eating and sleeping :slight_smile: I will try to do some work on the gate doors for gate-1 this weekend.


#205

Thanks.
I know that you’re very busy with your study, and I can understand that this doesn’t leave time for this project.
But the point I made wasn’t ‘against’ the people who already did something on this project. (8 people in total, including me, in 7 months…). I think that you did and are still doing great work!
It’s just that we need more people to work on it.
If we continue at this speed we will never finish it before the end of the world :stuck_out_tongue:


#206

I agree. I also think that if someone says that they are going to work on this project, they should actually mean it. Also 8 people is way to small an amount for this size of a project, especially if some of them are busy :sad:


#207

this could be somtheing… great ideas :D… hehe


#208

Hi, imthere also, but with very few time, y start the class,and must finish one proyect urgently, but for 3ºweek october i´ll be back at 100% that i could do.

Keep going with it!

PD: realy nice work Pjanssen, wen will be the 2º viewer release come out? :bounce:


#209

I hope that it can be released at the end of the next week. But I’ve still got a huge lot of things that I’ve got to do before it can be released. But I’ll do my best :slight_smile:

Here’s a picture that came out of a test I did with a new file structure for the whole city organisation, but it turned out to be a quite nice render too :smiley:
http://picserver.org/view_image.php/96DHND463S41/picserver.jpeg
(1700x1679, 200K)


#210

And here’s a new version already :slight_smile:

http://picserver.org/view_image.php/A16PL19VU29H/picserver.jpeg
(1436x1424, 200K)


#211

:bounce: Look!! its our city! Its nice to see how it was growing :slight_smile:

:applause: :applause: :applause: :applause: :applause:


#212

Hey PJanssen, it looks pretty cool. good to see some results.
I’am (re) starting this week to go model more buildings. my 4th gate is’nt done total but that part of the city is what I gonna model. I think you know that, but it’s for the rest of the people. I post some wips later this week.
So I’m still on this project. but my work sucks in every way especially the time.


#213

howdy. i took a look at one of the viewers with the model of the city included and the only thing i got to say is that a lot of the objects could be optimized a lot. i remember looking at the city in wireframe and one of the towers was almost solid because it had so many segments. i would have cut that number by atleast 1/2. same goes for most of the arcs around the doors/windows of buildings. if you cut the amount they have then the project will be a bit more reasonable to work on. looking at how much theres left on this city, by the end it will be a bit too much geometry.


#214

@ambient-whisper: I fully agree with you about that tower. I guess you mean a round one. It needs to be optimized indeed, but that’s something somewhere low on my long-long to-do-list…
About optimizing the arcs, I disagree on that. If you would remove half of the segments of all the arcs you may save some polies (maybe one tenth or one twentieth of all the polies) but you’ll clearly see the segments in the end result. And that’s something we don’t want off coarse. And as long as the performance is good there is little need to do these kind of optimizations that are clearly visible. And after all, there will be algoritmic optimization, LOD to be precise. :slight_smile:

@Kjwjansen: Ok, great that you’ll pick up this project again!


#215

Exactly. I will start working on LOD in a few weeks. Optimizing for the polycount is nice if you can do it easily and quality doesn’t suffer, but if not, don’t go mad frenzy and start over again from scratch. LOD will really, really help for the performance. The current viewer is only a W.I.P. and does not reflect what performance shall be at the end.


#216

Hey guys,

since i’m a die hard LOTR fan, i’d really like to work on this project.
The problem is that i’m not really experienced :sad:
and i wouldn’t have that much time to work on this project. :sad:

But anyway, i just tried to build a random minas tirith building with my newbie modelling skills to see if i could achieve something adequate.

I think that i wouldn’t be able to work on too complex buildings, but maybe i could work on some of the easier buildings?

If you say that this isn’t good enough, it’ll be okay, i’d try it again when i’ve improved my skills.


#217

Pjanssen maybee you can ask a CGTalk administrator to mention the project on the front page. Maybee new motivated people wil join the project?

regards
Stijn


#218

I’ve got some bad news for you all. The release of the new viewer will be delayed with at least one week. This is because I still have a lot of work to do before it can be released and I’m quite busy with other things too.

@Tarscher: I already contacted a moderator a month or two ago. But they need something that’s representative for the intended quality of final product. And of coarse, that needs to be quite outstanding…

@Madpayne: It’s a good start that you’ve got there. But I think that you’ll need to work on it some more though. I would advice you to take a good look at the references of other buildings too. So that you get a good idea of the style of for instance windows, or roofs etc.
There are some smoothing errors too it seems.


#219

Thanks for your advice!

as soon as i find some time, i’ll try to study some minas tirith refs
and try to adapt my building to fit in the “minas trith style”.

for those smoothing errors, i’ll see what i can do.

parts of the building are nurbs, other parts are polys
i assume, in the end i have to convert everything to polys and combine it
into a single object?
(sorry for that noob question :))


#220

@MadPayne: Yep, you are right, the building should all be polys and one object.

I just watched the part on ROTK where Gandalf and Pippin arrive in Minas Tirith and it got me so stoked for this project again. I think everyone should watch it again right now. Anyway, I hope to be posting some more work soon.:slight_smile: