Hi guys - I’m struggling to get started with Mila shaders in 2016. Right now I’m trying to make a basic aluminium metal shader. So it should have a partial diffuse component, as well as blurred reflections, and soft specular highlights (with anisotropic control over the highights).
Aluminium is very easy to create with Mia shaders and get high quality fast renders. I have been able to reproduce this somewhat with Mila but render times are horrendously bad (up to 5 times as long, and the blurred reflections still look terrible).
I’m hoping my noob shader setup is the problem lol - it would be great if someone can advise of the basic setup for such a shader and/or provide any info about where I might be going wrong. Thanks in advance.