Miguel Nogueira Sketchbook


#1

As I go further into my quest to be a concept artist, I decided it’d be interesting to have a progress record on these forums, I’ll be dumping some of my process and sketches as I evolve into a portfolio development.
I’m in no way a professional but I do try to problem solve a lot, if you have any critics on anything you’d like to point out, just be my guest. :slight_smile: I’ll highly appreciate it.

First sketch 01 / perspective & line weight practice:


#2


Quick hover bike sketch, will take it to production later.


#3


#4

Hey Art people! This is a work assignment I’ve been doing for building perspective scenes, a Post Apocalyptic Happyland :smiley: I think I’m done with the line work and will take this to a final illustration, but before I commit, what do you think? Is there something you don’t like, or errors you can spot and that I can not?

Storytelling:
Before that, a little bit about what I did and the storytelling involved: This is a city that lives in a joyful anarchy, I was inspired by Ska and Reggae Punk music, Cuba, Portugal, Spain, Brazil and latin countries in general, also researched documentaries about gypsy cultures in India and I learned a LOT of mind numbing cool things! A Gnomon Workshop from Syd Mead told me: re-invent the clichés… this is my attempt at that, I always keep that quote with me while working.

The process:
I started off with rough pencil and paper sketches with basic perspective involved still, but not worrying about it so much that it got in the way of form language. With this, I also did a lot of thumbnail sketching, to get my mind away from the clichés. I learned that the horizon line and placement of the camera helped a lot to sell the two main buildings in front of the piece, as you can look up and down on them easily! They also do well at ignoring the roofs just enough to focus the story on the building facades, however, I decided it’d be cool to have houses on top of houses and that also did work out good, (I think?) I learned a lot about perspective in Photoshop. I hope you like this as much as I’m liking working on it, if you feel like it, I’d very much like to know what you think. Have a wonderful Saturday and Sunday meanwhile!


#5

Hey art junkies! This is the coloring stage of the line artwork I posted last week, I followed a bit of everyone’s advice and added/removed stuff to help the composition better.
Right now, I only based myself on the stuff I learned at college, gnomon dvds and of course, youtube… to take myself to digital painting.
I’m taking a topic at a time, and right now while my focus is perspective, I’d like to have a presentation of my line perspective work, and as such, I dared at painting it enough to be presentable.
What do you think? Let me know if you don’t like something, or like something. I’d love to hear your thoughts, as always grin emoticon Have a wonderful week!


#6

And to take a small break from concept art, here is some 3D work


#7

I’m doing some character design, front and side view. I started with side view and then levitated to the side, I’m not sure about the nose, what do you guys think?

Does it look alike?


#8

Character design dump


#9

Hello all, this week I wrote a story to complement the post apocalyptic concept art I’ve been doing. Read the tale and tell me what you think, if you feel like it. :slight_smile:

http://gandulo-art.blogspot.pt/2016/05/story-of-weatherdeep-post-apocalyptic.html


#10

Environment thumbnail test, wips and designs.


#11

Some updates, C&C is welcome"


#12


Some color practice


#13

More updates.


#14

Yesterday I stumbled upon a few books around the house, one of them had some really dark illustrations by Ian Livingstone and Steve Jackson, I was influenced by it and decided to re-imagine Call of Cthulhu by H.P. Lovecraft’s main character’s researcher room, the one that belonged to professor Angell and was left to his nephew with his research notes.
I took in account the fact he was a college teacher, a researcher and a obsessed enthusiast about his late findings about the Cult of Cthulhu and the mystery around it he tried to solve.

I pre-thought about line weight a lot since I was on traditional medium and worked with very dark micron pens, it was crucial to think deliberately in order to save the sketch. Overall, it was a gold training I assigned myself to, be it in perspective practice and line weight, and also staging.

Ya’ll have a nice week.