Microscope Elements, (3D)


#1

Title: Microscope Elements
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These images are part of an experiment series for testing shading, displacement and post effects in Realsoft 3D (more images can be found here art.bt-3d.de ). I’ve written the microscope shader in VSL some time ago and still tweak it.


#2

awesome! it makes those ‘things’ look very organic, and microscopic, indeed!

some electro-microscopes also use colors, are youplanning to use colors too?


#3

I think your pictures look really cool and i’ve tried to make some of those too (besides 3d i’m a biochemist), but i’m writting this reply mostly to correct Thekkur … scanning electron microscopes (SEM) don’t work with colors, because they ‘see’ with electrons, it works kind of like a radar, so they don’t show color. Color sometimes is added later by the scientist or some cg artist to enhance the pic.

great pics! :applause:


#4

I Like it the most in this forum yeah I meant that
its wowwwwwwwwwwww
this all I can say perfect work
:thumbsup: :thumbsup: :thumbsup: :thumbsup:


#5

wow…
thats great, i like the colors…:wink:


#6

real great! good work!


#7

Best microscopic shader I have seen to date.

Amazing image.


#8

WOW!

that is some beautiful work you have!

Thanks so much for sharing!!:buttrock:


#9

WONDERFUL !

Beautiful imagery that really captures the look and feel of SEM, but with added dynamics.

Very inspiring.


#10

Done in Realsoft eh? Well I’m definately impressed with the look! Well done! :beer:


#11

Look awesome! Very nice effect!!


#12

Reminds me of Metroid Prime for the Gamecube… it has something similar when you start the game.


#13

Wow, that is neat looking, it reminds me too of the microscopic things at the beginning of metroid prime.


#14

Very nice shader work and nice cilia. As a medical illustrator, I can appreciate how hard it can be to “get that look”. Here comes my barrage of questions:

Did you use the new hairshader in RealSoft to get some of the finer fibrils? What type of geometry did you use - nurbs, polys, etc… Did you use displacement maps along with bumps? Is this a pure rendering or were the post effects like the glow(bloom) added in post? May we see some wireframes?

I hope that wasn’t too many questions :slight_smile:


#15

Fantastic! :eek:

I’m wondering if you can post some wireframes? I’m just curious to see how much is modeled and how much is displacement/shader magic. :slight_smile:


#16

OMG this is so sweet. How did you do this man i know you said displacements maps but i did not’ know you could do this. also can you post the wires please. btw are you going to make more shader and release them to the plublic?


#17

Originally posted by Zardoz
[B]I think your pictures look really cool and i’ve tried to make some of those too (besides 3d i’m a biochemist), but i’m writting this reply mostly to correct Thekkur … scanning electron microscopes (SEM) don’t work with colors, because they ‘see’ with electrons, it works kind of like a radar, so they don’t show color. Color sometimes is added later by the scientist or some cg artist to enhance the pic.

great pics! :applause: [/B]

Same thing with space scope images.


#18

Really cool! :thumbsup:
Do you use the micropoly displacement, the surface looks great!


#19

Very nice shader work and nice cilia. As a medical illustrator, I can appreciate how hard it can be to “get that look”. Here comes my barrage of questions:

Did you use the new hairshader in RealSoft to get some of the finer fibrils? What type of geometry did you use - nurbs, polys, etc… Did you use displacement maps along with bumps? Is this a pure rendering or were the post effects like the glow(bloom) added in post? May we see some wireframes?

I hope that wasn’t too many questions :slight_smile:


#20

:thumbsup: :thumbsup: :thumbsup: