I want to render many Cube placed at different position on my viewport and after some test with real Cube that confirm that I need another solution, I found the Geometry tabs of the Mental Ray nodes. Just an answer:
how the mib_geo_cube works ? Do mental ray create a render of a cube just as post process ?
the help just say me that :curious:
Generates an axis-aligned unit cube with volume 1 centered on the origin.
geometry “mib_geo_cube” ()There are no parameters.