mib_Color_alpha/mib_opacity Network


#1

Hello there.

I am trying to create a simple network to use alpha textures but for some reason i am not getting any opacity :banghead: I am all out ideas. HEELLPPPP… plaese

These are my connections

[size=2]connectAttr -f mib_texture_vector1.outValue mib_texture_remap1.input;
connectAttr -f mib_texture_remap1.outValue mib_texture_lookup1.coord;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.ambient;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.diffuse;
connectAttr -f mib_texture_lookup1.outValue mib_color_alpha1.input;
connectAttr -f mib_color_alpha1.outValue mib_opacity1.opacity;
connectAttr -f mib_illum_phong1.outValue mib_opacity1.input;

[/size]


#2

I dont see your opacity node going into that shading group… Try plugging that mib_opacity node into the mental ray material slot in place of the phong. Make sure there is only one shading group attached to the surface.


#3

WOW it was that simple.

Thank you 3Dsin It work perfect.:thumbsup:


#4

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