miauu's Spline Deformer


#1

[center] [b][i]miauu's Spline Deformer[/i][/b] allows you to manipulate rows of edges as if 

[/center]
they were splines. The big advantage is that you can use Soft Selection to helps you on the modeling process.

 Now all is up to you and your imagination.

//youtu.be/7LJeFWmi4Ag

//youtu.be/xvvxI2IVwh0

//youtu.be/rMPmQKZfhYI


#2

This looks incredible and fills a gap that max has had for too long!


#3

‘poly-nurbs’ in Max…without all the boring tools…:slight_smile: Looks great!


#4

Glad you like it.
A small update.
miauu’s Spline Deformer is updated to version 1.1

Changelog:
- added ability to save and restore the shape of transformed Editable_Poly object during the manipulation with the spline.

//youtu.be/ZVWEnxy1mIk


#5

it’s somehow maya spline deformer in max, wow. cool job man


#6

miauu’s Spline Deformer is updated to version 1.2

Changelog:

– Added support for Edit Poly modifier with Soft Selection.

– Save/Restore options now support up to 10 saved shapes. Previwe image of the object will be created when the Save are created.

//youtu.be/rMPmQKZfhYI


#7

miauu’Spline Deformer is updated to version 1.3.

Changelog:
– Fixed some errors when the vertices are positioned across the spline.


#8

miauu’Spline Deformer is updated to version 1.7.

Changelog:
– when the [CONFORM] button is pressed the spline will be created in
the same layer as the selected object. This way if the active layer is
hidden the spline will be visible and accessible.


#9

miauu’s Spline Deformer version 1.8 is available.

Changelog:

– fixed error when non english version of 3ds Max is used

An example of how miauu’s Spline Deformer can be ised can be seen here: Create Nature Scenes in No Time.


#10

miauu’s Spline Deformer version 1.9 is available.

Changelog:

– pressing the [Conform] button with LMB+Shift will reverse the verts distribution along the created spline.

Video demonstration: