I am experimenting with the mr3.6 mia_portal_light, trying to set it up as described in the docs. Everything seems to be working and rendering in render-view window.
But in the output window I get this error
PHEN 0.4 error: Shader ‘mia_portal_light’: Light direction must be 0 0 z
and this makes my render farm unhappy when I try to render a sequence. :sad:
Does anybody know what I might be doing wrong?
– David