I looked around for a while to find a solution for an issue i have been having rendering some transparent windows of a building. i am using mental ray with physical sun and sky, and using mia material x for the walls and windows. the scene was rendering fine with all the transparency but after i UV mapped (in UV Layout) and textured the walls, it is no longer rendering the objects at the back through the transparent material of the windows. i can see the horizon and the sky only. i maxed out the raytracying in render setting (both quality and final gather).
any suggestion will be very helpful. thank you
I have attached a picture of the render