Amazing render my man!
Great job with the dust!
MI-24 - A Russian Aviation Icon
Hey, i don´t know if i already posted here, but your work is really stunning! Great inspiration for me.
The last render is incredible. Is the Dust Post-Pro or also rendered?
Also: thanks for doing those videos.
cheers
und liebe Grüße ausm kalten Deutschland 
@sakboi: Yeah that’s what I had in mind 
@utopia780: Thanks! Yeah I love playing with atmospherics!
@Alikarimi: Thanks for the kind words, glad you like my work. The dust is done in Photoshop. Later it’s going to be fumeFX. This one is kind of look dev what I am aiming for. Gruesse aus Santa Monica 
While continuing working on the textures I had the chance to play around with the great HDRs and corresponding back plates of my buddy Manuel Flemming who’s building his HDR-Sets shop.
Hope you like it!
Cheers
Andre
Are you kidding?? :eek:
That absolutely brilliant!!
Now I can’t imagine how the final images will look like… Amazing work Andre! :bowdown:
Excellent work André!!
It’s a big pleasure to see your awesome copter asset within airstrip 01. Can’t wait to see more of your brilliant work. Cheers buddy 
Oh wow…those renders are amazing! Especially the dusty landing one…it’s my new desktop!
I hate to sound like a broken record: stop posting photos, verdammt!
Awesome, as usual.
@utopia780: Thanks glad you like it!
@MFlemming: Thanks buddy! Was fun to play with the great stuff you shot!
@japetus: Wow nice to hear it made it onto your desktop 
@scrimski: Haha thanks but I wish it would look like a photo, still a long way to go.
So I updated the latest render (overwrote it on the server) after fixing a few minor comp problems like black levels, light wrap etc.
I am wondering what I can improve comp treatment wise to get more realism into the image. Yes there are a lot of unfinished parts on the heli, especially the whole rotor head… it’s more about the overall impression. Like squinting your eyes and see if it could be a photo or not.
Any suggestions? I got ideas already from other artists but sometimes they differ.
Curious about what you come up with 
Cheers & Thanks
Andre
Nice, I totally love the amount of detail on your aviation models. ![]()
Maybe you could alter the lighting in your last shot to be somewhat harder to emphasize the colors and add a slight amount of camera based imperfections(aside from the lens flare) like vignetting, dof or CAs. Also the air in this shot seems to be very clean. I’d expect some dust or insects in the air. Concerning the alterations to the lighting I could upload a modified version of your shot to show, what I mean.
dear Andre Cantarel, i love your works, please more talking about modeling this chopper ![]()
@DeFi: Thanks
Thnaks for the input too. I tried to match the values of the light, shadows ect as close to the background plate as possible. Stuff like lens flare, vignetting and other lens/light contamination is in there but I kept it low due to the purpose of this rendering (print for a magazine featuring the hdri/background sets a friend sells. So the background shouldn’t be altered with DOF too much, also to avoid a miniature look). Interesing point about insects, will try that out! Yes send me a modified version to andre@cantarel.de please, really curious about what you have in mind!
@merkava90: Thanks, glad you like my work and more will come 
Still working on one 8K texture after another… who knew that painting all the textures takes way longer than modeling and UVs…
Cheers
Andre
whhaaaattt ??
no update ???
c’mon !!!
give it to us !!!
give us an update or give us deeeeaaathhhh !!
@xtrm3d: Ha yeah I know, going slow… so much to do, so many maps to paint in each detail. Started working on breaking up the edges of panels to avoid the very straight cg-ish lines. Gonna post a test render in a bit
One this stuff looks convincing I have to do it to ALL textures 
Started working a bit on some edge breakup. Once I found something that looks convincing I gotta put that onto all panels. I noticed that the mechnaics used a lot of silicon to sloppy seal gaps so not moisture can get in etc.
Right now it’s a bit too generic but it’s a start.
The waviness of the aluminum between the lines of rivets will come later as another map blended in on top in the shader so I can easily increase or decrease it.
EDIT: Threw some bumps into the panels and updated the image.
Long way to go.
Cheers
Andre
@2xbo: Thanks!
Still playing around with adding a few dents, twisting panels, adding edge break up… a bit too much for this close but when the camera is further away it should work out nicely… I hope. Looking for a general method i can apply to the whole bird.
Small steps recently.
Hope you like it!
Cheers
Andre
I spent the last two hours reading ALL the topic… This is the kind of thing that all the people who want to become CG artist should see. Years of work, huge amount of details, patience, and determination. This is just amazing, nothing more to say 
@FreeFly90: Oha wow you went through the whole thing?
I’m glad my stuff is interesting enough for that and I hope you got a hint or two that might help you out one day! And thanks for the kind words too!
I refined and reduced the amount of edge break up a bit, worked on the shader, still hating the highlight, added some wobbles to the panel shown in the upper left and on the tail boom.
Now the same thing on the rest of the heli.
Cheers
Andre
oh yeah! This thread is a “must read” for any CG Artist.
Specially if you’re into hard surface stuff.
I have learned quite a bit myself reading this pages… and I will read them all again one of these days.
Now those panel breaks and wobbles are taking this bird to a whole new level…
…once more I learn.
Thank you Andre! :bowdown:



