MGAC:
WEEK ONE [April 2nd-12th]: Character Weapon
WEEK TWO [April 13th-19th]: ???
WEEK THREE [April 20th-26th]: ???
WEEK FOUR: [April 27th-May 3rd] ???
MGAC Guidelines:
All MGACs challenges are limited to 1,000 triangles and a total of 2x 1024x1024 worth of texture space. They must fit in with the current theme and also follow the UGAC guidelines [see UGAC thread].
ENTRY/SUBMISSION:
Unlike the UGAC, you will not make your own thread but reply to this MGAC thread and post your w.i.p. shots here. The when done, edit your own post and upload your final entry with
[ul]
[li]wireframe view w/ polycount[/li][li]real time view[/li][li]texture sheet[/li][/ul]
beauty shot is optional. Please try to limit the size of your images and try to combine the wireframe/real time image into one.
DEADLINE:
11:59pm PST on last date of each week posted above. At that time, I will post a comment in the thread declaring the challenge over and asking for the judges to start judging.
UGAC+MGAC:
You are allowed and encouraged to work on both UGAC and the MGAC challenges. Also, you may use your MGAC submissions in your UGAC and the polycount won’t count. Example: you model an Undead Elf for your UGAC challenge and you model his Bow Staff in the MGAC. When submitting your final UGAC pictures, youre allowed to show him in his beauty shoot holding the bow staff [but you don’t have to report the polygons/textures sheets in the UGAC submission].
JUDGING:
MGAC will be judged only by people who submitted entries in the current challenge. You can only pick one other persons submission but you can not pick your own. When the challenge is over, I will post a comment in the thread declaring it is over. Once you see that comment, you can begin judging. Make sure the first thing you type is the winners name [in bold text]. You may then also critique and comment on other peoples submissions.

