MGAC 62: Bludgeoning weapons


#1

Okay everyone for MGAC 62 I thought it would be nice if we made some simple melee Bludgeoning weapons. Think of games such as Condemned. It can be a fantasy, futuristic or modern weapon. It doesn’t have to be something that is normally used as a weapon. For example you could use a hammer or plank with nails to Bludgeon someone.

Triangle Limit: 500
Texture Size Limit: 512x512

You can use whatever texture maps you feel you need. I’ll be looking for good optimisation, texture spacing and good ideas. I’m also looking for construct crit on other people’s work, hopefully this will encourage us to support each other even more.

Deadline: 6th July Midnight GMT

If anyone has any questions post them here and I’ll reply. Goodluck everyone

Edit:forgot to add a deadline


#2

wow, you certainly don’t hang around :stuck_out_tongue:

gratz on the win.


#3

cheers, I figured it was best to et the new one up soon so people have two weekends to work on it.


#4

this is a coincidince, i was actually planning on making a monkey wrench for a game, sorta like the one from bioshock just better, so i already have some references and drawings to work with, hope thats not cheating. anyway no promises but i might try for this one.


#5

hah… Cool!

I’ve thought of something ambitious already… so i hope this will be going well… and this time I will normal map my entry… so any tips on that once I have started, are very welcome… Off to see if this shape will work :slight_smile:

I already named it the pisces scepter, also used for bludgeoning the fool :stuck_out_tongue: will post my sketch tomorrow…


#6

this is a coincidince, i was actually planning on making a monkey wrench for a game

double coincedance… I’m in the exact same situation.

I even started collecting monkey wrench referance images earlier… so, arm wrestle you for it? :stuck_out_tongue:


#7

Wow, ages since I posted on here let alone entered anything, so here goes…

Inspired by God of War;

Yep, a breezeblock with some nails in attached to a chain :thumbsup:

Another view, and another.

Curently at 496 tris and the textures are just made in Max, so a bit more work to do…


#8

Adding nails to anything makes it a better weapon.

Drummed together a rough of my weapon today. It’s a jet-hammer. Not sure how original it is at this point, i’m sure I’m not the first one to think of it. Anyway, you pull the trigger, and it sets off a miniature 1-shot jet engine that loads like bullets in a gun. They throw the hammer forward, probably shattering and dislocating the user’s shoulder pretty violently, before slamming into the target. The impact compresses a spring and moves the top half of the hammer like a pistol, ejecting the spent jet cartridge. You’d have to slam the hammer on the ground to load the first cartridge, so the user would have to be pretty strong in the first place, probably making the jet cell redundant. Right now it’s at 460 triangles, but i honestly don’t care much for the handle connecting the pistol grip to the hammer portion. I just sorta ran out of ideas, and would have to do some optimizing to add anything interesting between there. I’ve got some time though, so i’ll give it some thought.


#9

man, that hammer would hurt. nice idea, although if it’s a war hammer you might want to think about the size of it, it looks small atm , due to the size of the cartridges and handle, if someone had a sword and you had that hammer you wouldn’t be able to hit them very easily.

so yeah, i’d think about the reach of the weapon.


#10

JasonH, that’s looking pretty badass. I really like the idea.

Here’s some poop from me. It’s still kind of blobby and such, but it’s still a WIP.


#11

Yeah I definitely agree. i was having a hard time thinking of something sci-fi to go on the handle of the weapon. I tried to make it longer, but it kept just looking like a truck engine on the end of a cardboard tube, and didn’t have a huge abundance of polygons to add lots of details along the way.

Moved some polygons around a bit, added a second hand guard. When the weapon swings, the upper hand guard slides down the handle, rather than your hand sliding down on it’s own. Doing so is easier on the hand, since the handle isn’t ripping itself away from you every time you swing. Also has the added benefit of when the springs release, it basically lifts the weapon back up to the ready position. It’s right on 500 triangles this time.

And swizzle, adding nails to something ALWAYS makes it badass.


#12

alright, heres a mid-poly model of the wrench so far, i’m not sure if i should leave the adjustable part up or down, i’m leaning towards leaving it up right now but we’ll see. obviously this model is more than 500 tris, its about double that, but i’m pretty confident i can optimize the polys down a lot once i make it a low poly model, as i have a bunch of quads i dont need they’re just there to keep the mesh clean, anyway, i’m gunna get working on changing this into the high rez version, shouldnt be too much work.

edit: oh i forgot, JasonH thats probably the best idea i’ve ever heard, just add some nails and it will be perfect :wink:


#13

Wow, looks like nobody’s waiting here ! I’l start right away !


#14

JasonH, love the idea aswell :). As for the proportions, Somehow I want the thing to be massive. You don’t need to keep the handle thing. Imagin having a handle the size of the fat end of a baseball club, It’s not to bad to hold. But moreso should help with the proportions. And you can make the head of the hammer bigger ;). You could also extend the handle guard to almost the full length, add some styly curvations and it might look less like a cardboard tube :slight_smile:

Goffskullz, I like it, and agree on it being better open, but not as far as you’ve got there. Looking at it I’d think it would look “heavier” if you would almost close it up, leaving it open for about an inch or so.

I’ve got the time and want to participate with an idea I had for sometime, but I don’t know if it would classify under a bludgening weapon. I want to make a mechanical brick-leuncher :stuck_out_tongue:


#15

xepptizz i’m glad you like it, i was looking at the model a bit after i posted that and i also came to the conclusion that it should be open but a bit less than it was, so i completely agree.

here is an almost done high poly version of it, still have a tiny bit to do on the adjustable part of the grips as you may be able to tell. but other than that, i’m going to take the handle into zbrush just to sculpt some letters, as i dont feel like modeling high rez letters, i thought about sculpting some wear and tear too, to make it look more like cast metal, but i figure i can do that just as easily by taking a concrete texture and running it through the nvidia filter to get pretty random bumps. anyway, enjoy.


#16

looking good so far guys, good to see some many people starting already.

Pyrotechnic - My only advise at the moment would to make your nails less aligned so it looks more random.

JasonH - Really like the design it’s coming along. My only feedback at this stage it, it looks much better with the longer handle, but I liked how the base of the smaller one was kind of like a shotgun, be nice to see that element back. Also the hand gurad migth be better ir it was rotated around the handle a little, makes the object more interesting from some angles.

Swizzle - Looks like you’re making a good start

Geoffskullz - Nice model so far I think it does look beter half open like otheres have said. You could optimise your model a lot but you know this. Also try to make sure you dont have any polys with more than 4 sides on your low poly mesh.

XepptizZ - your idea sounds interesting go with it, unless you come up with something else you’r rather do.


#17

Hi here’s what I have at the mo, concept and blocked out shape, I’t gonna take some stylisation to get everything in the 500 tri’s but I think I can pull this off…

Hopefully can make a highpoly of the fish that go up top today… That’ll be nice :slight_smile:


#18

Just a question Mat, isn’t a fish a little too soft compared to ummm, metal ?


#19

Nothing personal but LOL :smiley:

I was kinda thinking it would be rather obvious this aren’t going to be real fish. :slight_smile: Probably the whole thing is going to be made from metal… the shape is just to give it something special, basically it is a mace or scepter which is very baroque (figurative and elaborate)

And yes this is a fantasy weapon which would be at home in a Korean mmo :slight_smile:
And I am playing with the idea of making the handle glass… but only if I have extra time somehow, since I think that’ll be rather difficult.


#20

I can say from experience…catfish are spikey and can cause some cuts if you’re not careful. Getting clubbed with one, would certainly not be “being careful”.

Changed the handles around a bit, would’ve liked to have the upper hand guard form a full “D”, but I kinda like how everything else looks and don’t want to do too much cutting to afford another box or two. Getting it all UV’ed while I kick around handle ideas.