Hi evryone. I am officially starting MGAC 43!![size=2]
Since during the last UGAC I saw comments regarding more precise topic, here I got one:[/size]
Walking Turret ; [b]art deco/steam punk style
[/b][size=2]So, what does that all mean. The task is to model (u can rig and pose, but that is not required) a walking battle robot. The robot’s functionality examples:
Iron Strategy: http://www.dpluss.nl/parkan.jpg
not necessary biped - it may have as many legs as u want
BUT, it must have a stampunk/art deco style combination. Rusty rude surfaces combined with organic forms. So, one can say, it is pretty much retro-looking as well
Here r also some art deco examples :
some other art deco examples (not necessary robots, but it gives understanding of shape flow principle):
1 diffuse 512x512 (required)
1 bump 512x512 (optional)
1 beauty shot, 1-2 wireframe views (backface culling on!), 1-2 real-time textured shaded views, all texture sheets used and a polycount.
Don’t forget that entries should approximately fit possible game that would require such tech. limits, so renders with multiple lights, shadows and GI r not very appropriate ;), unless u bake occlusion in the texture.
[/b][/u]September 9th, 12 p.m. (GMT 0). So, about 2 week to go.
Post ur entries and WIP here.
P.S.: I did not see all previous MGAC, but I hope that this topic was not yet proposed and that it might be interesting for u to do
Good luck !