Comments & critique:
Swizzle:
The one that everyone followed! we all watched your entry from the start, it was an interesting one and we saw the process of making!
I like the rust stains on the diffuse, and i definately like that your specular map isnt just a desaturated diffuse, you actually painted in different detais, fantastic work there.
however uv’s could have been better and the model could have been done a bit more efficiently.
you matched your reference well
Ramseus:
I like this entry quite a bit, its got that clean-yet-not-too-clean feel, the best of both worlds.
also technically is pretty well done - the uv’s are tight and each map is used fairly well.
Robbys:
I like your model, its well constructed and very detailed, maybe a little weird in places, you have cuts that shouldnt need to be there but overall I like it.
The texturing is alright in places but also not so great in other places, an example of a slightly worse area would be the glass and the good would be the phone and poster.
xbiten:
You made very clever use of double sided material and alpha for the inside, that was great!
I think the rust is a bit over the top and the texture size was also big, a 128 or 256 max would have been more efficient, like i said at the outset it didnt need to have top end specs, for something this small a 512 is still too big.
my other major crit is that your uv’ing gave too much space to the smallest part, the label should have the most space as its the biggest area, but instead you gave it to the top…
on the up side i like the dirt you painted into the texture and that your unwrap doesnt seem to be photoshop generated or at least not from the diffuse.
Dennispls:
I really love this entry, its probably my second favorite here, your uv space is PERFECT, you really pushed those pixels, even space for decals and you pulled it off well, this would go into a game easily.
I honestly have no real problems with this model except maybe that the stone flooring at the top and bottom doesnt fit the prop as well as the same material as the steps would.
Runner up!
Gamedev:
BEAUTIFUL, its not the typical texture, its got this weird attractive. the colours are vibrant and they attract the eye, i’d love to see a full environment like this.
good uvw use aswell and all your maps are pretty damn clean.
My only crit is its a bit too sharp or maybe noisy and makes the eye confused, maybe tone that down.
Runner up!
Somnambulance:
I love this prop, its almost photo real, infact if i pasted it onto a photo im sure it could pass off as real.
I really love the small details like the legs being slightly bent!
the texturing is great and i honestly cant see any empty uv space.
you win!
[b]THE RESULTS
FIRST PLACE: SOMNAMBULANCE
You must now go on and make the new topic, choose something good
we had a huge amount of entries this week im glad i thought my topic through and it worked.
Runners up, this is only so you know what i was thinking, also somn if you really dont want to host the new one then you could pass it on to one of these:
Dennispls
Gamedev
[/b]

