Hi, I was thinking about subskin deformations like the scapula moving and deforming the back as the arm of a character moves, or deformations from muscle flexing. Or tendons in the hand becoming more or less visible as the fingers move.
What’s the best methods for these kinds of subskin deformations for characters? In movies, not realtime graphics. Maya or 3ds Max. I guess you can’t achieve all this with ordinary skinning?
Thanks in advance!
