Some people might remember John Keates came up with a method to soften the look of Hash hair without resorting to options like increasing density, and making the hair finer and more transparent.
Well, I needed to make a CG cat for work, but struggled to make the fur look soft and fluffy. So I used John’s technique of moving hair guides side to side in an action, importing this action into a choreography, setting it to repeat several times and then sliding back the action’s red bar in the timeline to reduce it’s cycle length. This means the hair will ‘jitter’ about on sub frames… like a spinning light rig. You can also jitter the hairs ‘positional variation’ value using the same trick.
I think John could better explain the technique in more detail, but here’s a close up shot of my cat’s fur, I’m afraid, for commercial reasons, I can’t show the whole picture just now.
It’s not perfect, but it’s getting there. A clumpiness setting for A:M fur would really help improve the realism. Oh, and this jitter trick is ideal for animation as it’s doesn’t significantly increase render times, unlike the alternatives of ramping up the fur density.

