Hi, this is the first of my experimental project logs :applause:
My name is Peter, i’m a student at the Australian National University, and i seem to always end up doing things like this hehehe 
i’m very new to messiah and animation in general, but hopefully that will change with the help of these logs 
this is the thread with the ["rules"](http://forums.cgsociety.org/showthread.php?t=309964) But of course i cant enforce them so they are more like suggestions :deal:
so without further todo here is the first in what i hope might be many of these.
Mech Project Log
[img]http://i6.photobucket.com/albums/y244/Layer01/Project-screen-shot.jpg[/img]
here is the scene file for those interested: [Here](http://files.filefront.com/Messiah_robotzip/;4617147;;/fileinfo.html)
update 1[size=2] - objects parented to bones instead of using MetaEffectors
update 2 - went back to using MetaEffectors, rig is set up and working now
[/size][color=DeepSkyBlue]Statment of intent:
[color=LightBlue][size=2]I intend to rig and animate this mesh with the aid of MetaEffectors to keep the solid look that is needed for this type of model.
i aim to learn more about using MetaEffectors, Commands, and organising assets.
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Things i've learnt so far:
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MetaEffectors are vertex based
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To use Direct weights (under the bone block)
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keep bones properly oriented
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The lag i the leg mesh is not caused by other bones affecting the mesh, it is the MetaEffectors
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To stop the lag in the leg mesh a value higher than 30 needs to be entered. might be lower but less than 20 and it starts playing up again.
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messiah draws its items from the top to bottom, therefore if you parent an item to a bone it is below that bone in the list -> the bone gets overdrawn
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instead of parent make a variable and fill in MoveTo (object,bone,1,1)+AlignTo(Object,Bone,1,1)
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using the * key on the effectors to duplicate them save MASSIVE amounts of time so i dont have to scale them, set them all to “all connected” position them near where a want then etc etc…
Problems:
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messiah draws its items from the top to bottom, therefore if you parent an item to a bone it is below that bone in the list -> the bone gets overdrawn [color=PaleGreen][EDIT] this problem is still there in that i haven’t fixed it, but i’m now no longer useing the method that caused it, which was parenting geo to bones, i am now using the original meta effector method. (page 2-3 has more details on this)[/color]
[color=Pink]- none so far, but more to come soon lolPlease comment on anything at all, as i’d love to hear any tips, tricks and/or thoughts you may have on how i can improve what it is i’m doing.
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