Messiah 2.4 has landed!


#9

themick: Huh? Did Messiah used to have auto-rig? I was unaware of that… As for XSI, if it works for you, that’s great. I have heard good things about it. I have also heard bad things about it. I think there is no perfect solution out there… I’m just a noob, so what do I know? Yet, somehow, I think there is more to animation software than auto-rig… ::: shrugs :::

Panikos: I think there was no official word yet, because it is not yet the official release. No documentation yet, and no examples. There is a note that they decided to make it available now, rather than make everyone wait… I’m guessing there will be a broadcast to the mailing list when the release is “offcial.”

Everyone: Is auto-rig supposed to be in 2.4? Does anyone know what the project charter is for the 2.4 feature list? (I’m guessing PMG wouldn’t make such a thing public… but you never know…)


#10

OOoooo. . . 2.4

I love these new Edit Sphere tweaks.

10/10 for “Option to rotate based on mouse direction relative to the world orientation.”

Very cool. Much more intuitive for me.

5/10 for the “Option to set rotation limits for a drag while holding the shift key.”

It works but. . . I guess I don’t get why you would need it. I would love to be able to toggle a “degree snap” instead. Where if you were to hold the shift key down and click-drag it would pop to the degree increments you define.

10/10 for the “Option to Highlight the potential channel” VERY cool.

I haven’t gotten to the other stuff yet.

One thing I DON’T like very much is that whopping great big yellow marker for the “where your at in the timeline” Holly BIG batman. Overkill IMO. I would have liked a slightly bigger triangle with the current frame on it. This big 20 pixel bar just eats into real-estate. :frowning:


#11

Its looks and feel “unfoffical”, so I guess that makes it un-official.:scream:

As for the AutoRig, Messiah point.x revs are always categorically specific.
This seems just a Render specific update witha few UI updates for sprinkles.

Hey its an unofficial official messiah update.


#12

If its on their website. . . and we are all using it. . . and it works with our dongles. . . why would you call it “unfoffical” (Unofficial)?

Minus a few docs that are still being finished up I’d call this an “official” release. Wouldn’t you?


#13

I noticed a significant increase in speed of GUI, very happy about this.
I havent checked yet the OpenGL performance :slight_smile:


#14

Well, I don’t know how they do things at PMG. I’m a PM for a totally different kind of software, but… I can say that we would never go live with a version that had features unfinished or disabled. And, since they didn’t call this a Beta (more like a pre-GA release) I would say that it is wishful thinking to assume Auto-Rig is going to make the feature cut.

This will be it, I think. The Render and GUI improvements.

Still, nice to see updates.

I’ve had Messiah for 2 weeks, and already an update!

Wooo Whoooo! Who says PMG is slow on updates? 2 weeks? Are you kidding me? :thumbsup:


#15

I was expecting Fred announcing the update in the mailing list as well. I just downloaded it this morning. Where are the new options for the Edit Sphere? Can’t find them.


#16

The yellow marker has got bigger?!?! Woohoo! That makes my day! I’ll be downloading it asap!


#17

No Develop? Outch…

I did some tests with AoN:Studio , everything works as expected but sometimes the lighting of the example scenes changed a bit because of the lights now having an actual size (see the 2.4 readme).

The finished Chainmail tutorial needs the projection of the Weave-texture set from Front-Projection to UV-Map since they have changed the order of projections in the dropdown. But at least there is no more crashing if you front-project a procedural without using a dummy image in the image node to give it a size to chew on.

If anyone finds some problems with AoN:studio other than that, please let me know.

Cheers!


#18

Thomas I’m super curious on the >easy glass shader< of yours. Can´t you give it a thought about releasing it separately, since I guess you got it finished and it doesen´t require you to write the whole manual for TLH Pro.


#19

Hi Aaaron,

sorry, but no. :sad:

When I find time to code at all, I am working on XSI shaders.
I’m a coder by need more than by profession and I still can’t use messiah for my own work, so I had to decide at one point to no longer invest time in it about a year ago, other than supporting what’s already there (AoN:Studio) as good as I possibly can.

So I currently neither plan feature updates on AoN:Studio other than bug fixes (but still nobody has reported a bug for 1.5 years now :shrug: :slight_smile: ) nor releasing TLHPro in parts or in total.

But that shader doesn’t do anything too special, other than sparing you the effort of creating the inner and outer surfaces physically.

I apologise for any inconvenience that decission may cause you :bowdown:

Cheers, :wavey:


#20

Have to do it the old way then ;), those old threads of about glass and diamonds been of great help.


#21

PMG has not landed it is no longer available on there website for download…


#22

Taron said they will update a bug in 2.4

I guess they are doing it now and we will have to re download.


#23

weird. its in on the website here. i’m guessing its still the same as it has no “a” or “b” type thing after it?


#24

They just got it backup again in there download section marked the 19th…


#25

SO far it’s a nice update, free makes it even better :buttrock:
Seems afew want a autorigger in messiah
they maybe one coming From Me,. abit busy at the moment but it’s being worked on :wink:

Would like to see a official word from PmG on this 2.4 release
and would like info on Develop… will there be a 2.5 in afew weeks…Months ?


#26

Hi Peter

Thats good news. If your messiah auto-rigger makes it anywhere as simple as your lightwave one does. I’ll be one of the first in the queue and then I’ll actually start trying messiah out for CA. I can painstakingly plough through the rigging of a character, but hey, thats not how I want to be spending my days, and if there’s an auto-rigger to do it nicely for me, all the better!

Any ETA?
Can’t wait.


#27

At the moment I got a system for my own rigging needs working in Messiah right now

But just like the Lightwave version It will take some time ( My work load needs to lighten )
and get it where I would be happy others using it…

But it’s nice to hear people want one, I better get a move on :slight_smile:


#28

Need any beta testers …would gladly give it it a go.