Ive made this LoRes model in XSI, and after extracting tangent space normals I have ugly and inaccurate results. worlds space normals look allright, but I know I need tangent Nmap to make it work inside UE3.
I figured out that its because of my LoRes model having incorrect angent coordinates, but I dont know what caused it and how to fix that. Im also quite sure that my UVs are done well.
I will appreciate any help, or any links to tutorials that show how to make it right.

